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August 15th, 2001, 01:13 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Atraikius, please read.
I was trying to download the Last Ork files, but was unable to do that... Am I missing something?
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August 15th, 2001, 12:41 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Atraikius, please read.
Deleted the files while I was correcting a problem I found trying to figure out why they had started acting so pathetic. Turned out that when I reformated the Design Creation file so that I could find design types in it faster, I made a cut/past error and ended up having the Attack bases listed as attack ships, essentially cutting thier ship production in half. I removed the files while I verified that none of the changes I had made before I found the mistake had an adverse effect.
Reloaded them this morning, from what I've seen so far, thier performance is back to normal.
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August 15th, 2001, 02:37 PM
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BANNED USER
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Join Date: Jul 2000
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Re: Atraikius, please read.
kewl
------------------
------------------------------------
HADRIAN AVENTINE
[email protected]
http://www.hyperionbase.com
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August 15th, 2001, 07:22 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Atraikius, please read.
Thanks!
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August 16th, 2001, 05:25 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Atraikius, please read.
hehehehe, I was testing something like you did with your Armed colonizers... I like the idea, but dislike that the Orks armed colonizers could be so big (BC if I'm not wrong), and then, take several turns to be finished. Also they are expensive.
The colonizers that I was testing for the Aquilaeian, are no biggest than LC and are very cheap.
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August 16th, 2001, 12:45 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Atraikius, please read.
I was trying to keep the Warhammer 40K feel for them in which thier normal idea of colonizing is to appropriate a massive drifting space hulk, pack it with 10 times as many troops as should fit, get its engines running, and take over the first planet they found, and arming it with weapons was a must as no sane ork would be without more weapons than he could use. To me, even battle cruisers are too small in trying to fit the Games Workshop image of orks, but when I initially let them up to dreadnuaghts, those really took to long, so I compromised with letting them build them up to BC size. The time for construction I wasn't too worried about because I was trying to get them to have a slower, but steady colonization rate, and I haven't really seen them hit a point where resources are a problem, normally when I flip them over to player controlled they have been only at about 50% for their maintenance, so I have to go back to the DesignCreation file and up the numbers a bit.
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