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August 14th, 2001, 02:00 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Next Patch wishes....
Its been a bit, so I thought I'd post my 'top #' fixes I'd love to see in the next patch., no real particular order xcept for the first three, which are (IMO) manditory:
1. Command Line options not working for multi correctly (PBW would rock even more with all the available mod options, like modpack AI's).
2. 'AI do nothing during simil' line, does NOT work, tired of missing a turn in pbw/pbem and having the AI screw up royaly.
3. Counter/Intell BUG!!!! (big squishy one!)
4. Cloaking/AI use of, esp with minesweeping and shipyards...
5. Retrofitting...STILL not working right during multi play.
6. Re-Balance the Crystal Torp, to little damage!!! (x2 damage please, or ROF of 1 would be nice).
7. The 'included as 'defense' or 'attack' for fleets' line that is in the Design_Creations.txt, would like to see that added/worked in.
8. DRONES!!!!
Nuff said for now......
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"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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August 14th, 2001, 08:41 AM
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Corporal
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Join Date: Feb 2001
Location: Edmonton
Posts: 117
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Re: Next Patch wishes....
Drones too!!
Some hardcode tweaks to make life easier for the Pirates and Nomads modders and the Space Monster modders would probably be quite well recieved too, and Aaron wouldn't have to do any of the work of creating the mods himself. Just provide a few tools in the parts of the program the modders can't reach.
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August 14th, 2001, 10:39 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Next Patch wishes....
Drones are very high on my wish list too.
Any news when the next patch will come??
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August 14th, 2001, 11:53 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Next Patch wishes....
... nature shrines should get back their system wide abilities, pleeeaaase.
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August 14th, 2001, 12:31 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Next Patch wishes....
#1. A text file with settings to allow customizing of what conditions are required for the AI to go into the various states, and a short synopsis of how the states effect the ministers.
#2. Option of calling out either the Design Name or Design type in the ConstructVehicle file.
#3. Boolian fields for including a design in attack fleets and defense fleets in the DesignCreation file, so that the AI knows wether it should include each design in attack fleets, defense fleets, both or none.
#4. Ability to declare new Design Types, and designate which minister they are to be used by.
#5. Drones - I'd be happy with them being a missile that allowed you to design them like a fighter, and haveing thier own bays like sts, mines, and fighters.
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August 14th, 2001, 12:41 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Next Patch wishes....
#6. A data file allowing us to define the functions of the ministers for each AI and indicate which minister has senority. Also, the ability to define new ministers to be used by the specific AI. (tie in with my #1 below)
[This message has been edited by Atraikius (edited 14 August 2001).]
#7. AI lauch/use mines and satellites in combat. (or True/False option to designate wether they do or not).
[This message has been edited by Atraikius (edited 14 August 2001).]
#8. Ability to create layered strategies using if-then statements for the presence of different hostile design types, planets, enemies weapon type, etc...
[This message has been edited by Atraikius (edited 14 August 2001).]
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August 14th, 2001, 03:01 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Next Patch wishes....
Tactical combat- "resolve combat peacefully" buttton.
Ship orders - "Wait X turns" option.
I have are plenty more but there's no point crying for all of them at once=-)
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"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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August 14th, 2001, 04:06 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Next Patch wishes....
Most of the improvements I would like to see involve the AI. In order of importance: - Captured planets and ships should be used by the Ministers.
- The AI should analyze/scrap captured ships.
- The bug in the research file should be fixed. So that the AI does not ignore the parameters anymore.
- The AI should stick to the research file and not make changes "of its own will" (i.e. research higher level of mines). At least the "mines override" should be limited to levels 2 or 3.
- The ability to construct a specific Ship type in the constructoin_vehicles file. Not just attack ship, but Attack Ship (A), Missile Ship, PD Ship etc. these types could be defined in the designcreation file.
- A new AI file that tells the AI how to put fleets together. For example: 2 Attack Ships (A), 3 PD ships, 5 missile ships, 2 carriers, 4 tankers.
- "Beware of strange warp points!" maybe the AI should heed its own advice a little better . [/list]
Rollo
[edit]: forgot something
[This message has been edited by Rollo (edited 14 August 2001).]
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August 14th, 2001, 04:25 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Next Patch wishes....
quote: Originally posted by suicide_junkie:
Quote:
nature shrines should get back their system wide abilities, pleeeaaase Um, they do have system wide abilities... at least AFAIK (v1.35) ...
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...try it with v1.41 ...I was surprised also.
[This message has been edited by PsychoTechFreak (edited 14 August 2001).]
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August 14th, 2001, 04:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Next Patch wishes....
AI diplomacy is still a bit odd.
For instance, an irritated AI might refuse a trade treaty -- even if it's subjugated right now. It's a touch odd, since the trade treaty is strictly better from its POV (at least, when the ratio is so large that the trade it would get dwarfs the resources that it produces by itself).
I'm tempted to think that as a measure of scorn, instead of refusing a gift, they could accept it and then discard it... or simply accept it, but basically ignore it for the purposes of relations.
The player should probably be told when one of his allies declares war, or has war declared on him.
AIs that are willing to surrender should be willing to enter into other treaties, as well, to end the war -- especially non-aggression and non-intercourse. Unless, of course, one wants to make an AI with a massive self-esteem problem... "Rule us! Rule us!"
AIs doing poorly in a war could consider asking their allies for help, specifying whether they need resources, or ships, or a DOW...
The state of war isn't particularly distinct from having no treaty/war. Possibly --
- aggression outside of war should hurt relations with everybody
- losses outside of war should have higher happiness penalties (especially, loss of colonies)
- a long war, perhaps, should cause happiness penalties (war fatigue)?
- increased maintenance costs during war
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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