.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 28th, 2008, 05:18 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Race advice for new mega-game

I'm thinking of joining the new mega game but I can't really figure out what nation to use.. they all have downsides

To look at each nation seperately is a bit too much for me so I need help to narrow it down.

Give me some advice which nation (all ages) fits my demands best
- competative (I really mean that it should be a VERY VERY strong race)
- strong sacreds
- strong non cap only not old mages
- strong troops
- strong priests
- strong archers
- diverse magic
- strong in all magic paths.

And... if the above is a bit to much to ask for then I'll settle for
- strong nation
- strong non-cap only combat mages
- sacred, cost efficient researchers/combat mages (really in my latest game I've noticed how much those researchers take in upkeep)
- no blood nation (I don't know blood and there is no time to learn, not to mention I like to be the "good guys" - compensation as you all might realise)
- For strong end game magic I'm mostly thinking astral
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old April 28th, 2008, 05:25 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Race advice for new mega-game

There's no "best" nation. If there was, it'd be what you described first. For the latter, read Baalz's guide to Marverni. His guide makes it seem overpowered; the Druids are good combat mages (astral and earth), they also have good researchers and their endgame teleport squads are good.
Reply With Quote
  #3  
Old April 28th, 2008, 05:27 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Race advice for new mega-game

Marveni? Didn't expect that one to show up here.

I must admit the druids seem nice,
but are the Marveni researchers considered good?

The sacred troops seem so overpriced though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #4  
Old April 28th, 2008, 05:28 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Race advice for new mega-game

Shooting in my own foot here, but there are several astral-heavy races with elephants. Also, unless nonsacredness is a deal-breaker, check the two MA water races that get astral.

At least those come up straight away. Also, for some old goodyness, MA Ermor.
Reply With Quote
  #5  
Old April 28th, 2008, 05:37 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Race advice for new mega-game

MA Pythium.
Reply With Quote
  #6  
Old April 28th, 2008, 05:41 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Race advice for new mega-game

MA Pythium, LA Marignon, MA Bandar log are all very good. Bandarlog lacks in magic diversity, right up until you start summoning guys and they get magical diversity through the wazzoo.
Reply With Quote
  #7  
Old April 28th, 2008, 05:46 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Race advice for new mega-game

Lol, truth be told I picked up Marverni because I got the impression a lot of people thought they were underpowered and I figured I could polish out some shine. Guess I succeeded. Then again, I really like some of the other classic underdogs from MA Atlantis (who I did very well with in the last megagame) to MA Ulm so I'd take my suggestions with a grain of salt.
Reply With Quote
  #8  
Old April 28th, 2008, 05:59 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Race advice for new mega-game

As a player who was doing well in the first Megagame right up until I needed to quit because of law school, I'd recommend a blood nation.
Reply With Quote
  #9  
Old April 28th, 2008, 07:24 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Race advice for new mega-game

I would play a nation that you like and feel is strong Aezeal, there really is no right or wrong nation.
Reply With Quote
  #10  
Old April 28th, 2008, 07:43 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Race advice for new mega-game

Any nation with access to air and nature will do well using the Gift of Reasoned militia with Chi Boots. Intimidation!!!
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.