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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 21st, 2008, 02:56 AM

chrispedersen chrispedersen is offline
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Default New how do I....

Soooo, I've created a new weapon, and I've addd it to the monster. Works great.

Except that the monster is also showing up with a fist
#92. How do I remove that?

Also, while I see a way to add enslave to a weapon, I don't see a way to add charm. Is there?
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  #2  
Old April 21st, 2008, 03:11 AM
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Endoperez Endoperez is offline
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Default Re: New how do I....

Did you create a new monster, or did you add the weapon to an existing creature? The latter may or may not cause problems.

Is the added weapon a ranged weapon, or a #bonus weapon? Fist is what creatures will have if they don't have anything else, IIRC.
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  #3  
Old April 21st, 2008, 05:43 PM

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Default Re: New how do I....

I created a new monster; the added weapon is a ranged weapon. But for flavor reasons, I don't *want* them to have a melee weapon. Kind of silly when they don't have hands etc.
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Old April 21st, 2008, 06:18 PM

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Default Re: New how do I....

Make a new weapon called "No melee" with -10 to att and 0 damage, no strength.

Problem solved.
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  #5  
Old April 22nd, 2008, 09:43 AM

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Default Re: New how do I....

Wouldn't using #itemslots to make a one handed moster also work?
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  #6  
Old April 22nd, 2008, 07:26 PM
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Default Re: New how do I....

The slots aren't the issue, the weapons it's carries are the issue. And if a monster has multiple weapons and multiple arms and it loses one, then it first drops the shields, then ranged weapons.
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Old April 22nd, 2008, 09:54 PM

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Default Re: New how do I....

Thanks sombre - I already arrived at the samem solution - its just inelegant.

But you did point to the way to a better idea. I'll create a weapon that sounds thematic - like Foreboding Presence - to give it some flair.

Has this been a common issue?
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Old April 23rd, 2008, 05:23 AM

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Default Re: New how do I....

I don't think many people have really tried to make a missile only unit. It isn't something that crops up in the basegame after all.
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Old April 27th, 2008, 11:59 AM
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Default Re: New how do I....

I found a way to eliminate melee weapons from units entirely. If you assign a unit a weapon whose number is greater than the weapon 'end' (last one in the list), the unit will have no weapon at all. So for example, if you wanted just a missile weapon like ballista for a war machine, it'd work like this:

#weapon 999
#weapon <ballista nbr>
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  #10  
Old April 28th, 2008, 01:04 AM
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Default Re: New how do I....

Thanks for the info Edi, I've been using workarounds so far, and it seems they make as much sense as anything else, but it's nice to have the option.
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