|
|
|
 |

April 4th, 2008, 02:03 AM
|
 |
Second Lieutenant
|
|
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
|
|
Secret Assassinations?
I was thinking one time that going into a full battle would be a bit too obvious if you're trying to be sneaky you know? Even if the assassin wins the fight, everyone still knows who did it. Not only does it name the combatants before the battle, some assassins are rather . . . unique. That way the victim knows which nation to whack for stabbing at his commanders.
So I was wondering if it would be a lot of trouble to not allow players to see assassination battles that they lose? If the assassin kills the victim and his bodyguards, it's not like they'd tell you what happened at all would they? Likewise if your assassin is lying dead far behind enemy lines, it wouldn't really do any good contacting him. What does everyone else think if the idea?
|

April 4th, 2008, 03:30 AM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Secret Assassinations?
Ignoring for a moment that this is a pretty big change, your idea has merit. However, late game, when you have tons of mages and commanders, it becomes difficult enough to keep track of who dies where as it is, with spell attacks. Silent Assassinations with only a message that somebody named 'Ensign Ricky' died makes it far too complicated and unpleasant.
Besides, even if your commander dies, somebody should spot the assassin assuming the commander wasn't completely alone,... I mean if it's a giant earth elemental, you couldn't miss that, an ashen angel descending from the sky and flying away afterwards, an abysian slayer with charred footprints left all over the place, etc.
|

April 4th, 2008, 05:31 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Secret Assassinations?
Although it is rather realistic that you won't know everything and everyone when your kingdom is very big. Maybe after you ascend to God you will.
|

April 4th, 2008, 03:35 PM
|
Private
|
|
Join Date: Jan 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Secret Assassinations?
If we really wanted to make it complicated it might be able to be rigged so that there's a chance the assassin gets identified fleeing the scene or something, but that it's not automatic.
It could even be unit-dependent. I have a suspicion that an assassin with glamor would be almost completely undetectable, while something like a demonbred slayer would be pretty noticeable. Or one could always take the easy way and make it dependent on the assassin's pre-existing stealth value.
|

April 4th, 2008, 03:39 PM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Secret Assassinations?
I do not with demonbreds are that noticable. If they were the army would just hunt it down.
I guess the assassin message could give hint of what happened.
|

April 4th, 2008, 03:40 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Secret Assassinations?
Yeah, one of my biggest pet peeves is "Commander so-and-so was mentally attacked and killed". Late game. Great....is that a research mage, one of my raider thugs, one of the commanders herding my armies around....? By late game where theres so much flying around and it's several days between turns I've often got 0 chance of figuring out where I'm being blasted and where I need to shore up my defenses. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

April 4th, 2008, 03:51 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Secret Assassinations?
Quote:
Baalz said:
Yeah, one of my biggest pet peeves is "Commander so-and-so was mentally attacked and killed". Late game. Great....is that a research mage, one of my raider thugs, one of the commanders herding my armies around....? By late game where theres so much flying around and it's several days between turns I've often got 0 chance of figuring out where I'm being blasted and where I need to shore up my defenses.
|
Yeh, its almost as bad as the "you found a magic site with so and so searching spell", but it takes you to the casting mage and not the province. Useless, unless you can remember which province had that name.
|

April 4th, 2008, 04:08 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
|
|
Re: Secret Assassinations?
You can use F1 to help you find the province name. Nevertheless, I agree that it is annoying that the game does not give you more information.
|

April 4th, 2008, 05:11 PM
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
|
|
Re: Secret Assassinations?
Even worse, in late game, there might be 2 commanders with the same name...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
|

April 4th, 2008, 10:08 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Secret Assassinations?
Well, as long as they don't make it into the HoF, you can rename them. I name all my units by path, and by type too if they don't have paths or if they are unusual. So a Spectral Mage gets named SMwdd.
I go further with some specifically tasked units, so I've got units running around named tk loot, my tribal king who is supposed to pick up loot in a battle, or snn M Luck, my S1N2 communion master who casts Personal Luck. In one game I even went as far as renaming my scouts every turn like "sct 123", so I know someone's mind hunting in province 123 if he dies.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|