.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 18th, 2008, 02:13 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Scales You Should Never Take?

Just wondering if there are any scales that are too be avoided at all costs (aside from the unique exceptions like Ermor and Death or Niefel and Cold)? I recently joined an MP game and am playing Drain-2 (and I am not Ulm) and wondering if I made a horrible mistake as my research slogs along at an unbelievably slow pace. I am playing a strong bless nation so my troops are fine but fear my mages will be casting magic missiles when others are busting out the meteor storms (to borrow a D&D analogy).

I also have come to fear negative Luck, though I know many take it in conjunction with Order. It seems to hone in on my natural unluckiness [img]/threads/images/Graemlins/icon22.gif[/img] and hit me extremely hard.
I never take Death either though have no basis for that - it just seems so unpleasant
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #2  
Old March 18th, 2008, 02:18 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Scales You Should Never Take?

I do not like death or misfortune, but they should never be taken together.

I actually won a mp game with 2 drain(fixed). Was dead last in research, but that does not matter for some races, especially bless nations early on.

If you take 2 sloth, you should try to trade/make skull mentors/ lanterns etc.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #3  
Old March 18th, 2008, 02:22 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Scales You Should Never Take?

I am pretty much like you it seems when it comes to scales.

Here are my preferences from one extreme to the other.

Order/Turmoil:

I am very comfortable tilting my scales anywhere in this column, from order 3 to turmoil 3, but I like to have luck 3 with turmoil 3.

Production/Sloth:

Once again I am willing to go prod 3 to sloth 3 depending on the nation I am playing.

Cold / Heat:

Nation dependent, if a nation has no cold/hot preference sometimes I will still tilt the scales a little to help cold blooded creatures etc (Agartha).

Growth/Death:

My comfort range for this scale is neutral if no old mages, +1 growth or above for nations with old mages. I only take death for freespawn nations.

Magic/Drain:
The farthest I will ever go with drain is 2, and I normally stop magic at 1 but if I have a lot of extra free points to spend, I will boost it to magic 3 sometimes.

I hope that helps
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #4  
Old March 18th, 2008, 02:30 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Scales You Should Never Take?

I think perhaps Xietor meant 2 drain.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old March 18th, 2008, 02:43 PM
Torin's Avatar

Torin Torin is offline
First Lieutenant
 
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
Torin is on a distinguished road
Default Re: Scales You Should Never Take?

I tend to get some points tilting the temperature scales in standard nations with no special temperature preference.
I dislike death just for thematic reasons. Even in MP.
Reply With Quote
  #6  
Old March 18th, 2008, 02:49 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Scales You Should Never Take?

Drain 2 isn't a bad choice if you have powerful mages (especially out of capitol). It's the worst scale if you have only very bad researchers out of capitol (ie : drain 2 is a defendable choice for Atlantis EA, and a very bad one for Atlantis LA).
Drain 3 is always a bad choice except for drain immune nations.

Death isn't a bad choice if the game is short (ie : on a small map or victory condition someone will fulfill around turn 50), it's start to be bad for normal victory games on big maps, and more if your nation use old mages.

Turmoil is a bad choice if you don't take luck 3.

Temperature +/- 1 (compared to prefered one) is usually a good choice ; level 3 (in the good direction) may be good if your nation prefer a temperature at 1 (ie : cold 3 for Utgard).

Misfortune is a bad choice if you don't take at least Order=(your misfortune scale). And it's more safe to have Order > (your misfortune scale).
Reply With Quote
  #7  
Old March 18th, 2008, 02:56 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Scales You Should Never Take?

I almost always take 2 drain with MA Pangaea. It adds to their already good mr and I cannot pass up 80 points for minus 1 research. Their research sucks anyway, so i just resign myself to being last before the game starts.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #8  
Old March 18th, 2008, 03:26 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Scales You Should Never Take?

Quote:
Xietor said:I actually won a mp game with 2 drain(fixed). Was dead last in research, but that does not matter for some races, especially bless nations early on.
What is "2 drain(fixed)"? Was there a bug with Drain 2 that was previously fixed?

Also, I read somewhere that Death + Misfortune unlocks some nasty events. Do any other scale combinations unlock "special" events?
__________________
How to observe blitzes
Reply With Quote
  #9  
Old March 18th, 2008, 03:28 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Scales You Should Never Take?

I had said sloth, inadvertently, then after llamabeast corrected me, i went back and changed it to say drain. Though i did have 3 sloth and 2 drain in that game . heh.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #10  
Old March 18th, 2008, 04:20 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Scales You Should Never Take?

I find that no negative scale is so terrible provided you match them well to your nation. I find Death isn't really that bad, particularly with nations like LA Ermor, LA R'lyeh, EA Agartha, and EA or LA Mictlan.

To be honest, I dislike Misfortune much more then Death. At least death can be compensated for. Misfortune on the other hand can serve up disasters that can't be seen ahead of time.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.