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March 9th, 2008, 03:56 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
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Thoughts on Hidden In Sand?
The mages you can get are pretty darned sweet, with good combinations of battle magic, but 75 gems is a very hefty price for an army of middling good units. Especially earth gems, which I can always find a thousand other uses for.
I'd like it better if it was F/D, as is I can only ever see using it when I really need mages with the paths you can get.
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March 9th, 2008, 04:38 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Thoughts on Hidden In Sand?
Rather death gems, not fire. They are surely nice, but really really expensive when it comes to spending earth gems. And you have to go to the wasteland, you cannot remotely cast it
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March 9th, 2008, 06:13 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Thoughts on Hidden In Sand?
What are the random paths on the Hidden in Sand mages?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 9th, 2008, 06:18 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Thoughts on Hidden In Sand?
Fixed E1D2H2
Randoms
100% FES
50% F
50% D
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March 9th, 2008, 06:44 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Thoughts on Hidden In Sand?
Thanks Edi!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 9th, 2008, 07:34 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Thoughts on Hidden In Sand?
For those curious about the variables in the spell, without having to test it:
You get dust warriors and dust walkers. The warriors are better of the two. Here are some results with completely neutral scales:
Dust Warrior/Dust Walker/Total
11/31 42
12/13 25
16/16 32
14/36 50
9/27 36
9/18 27
16/32 48
9/25 34
16/34 50
11/39 50
11/19 30
15/33 48
As you can see, the max total of units tops out of 50. It should be noted that turmoil tends to be more random, but also have less warriors, averaging below 10. While Order tends to increase the number of warriors to around 15 on average and the total averages in the 40's.
It should be noted that luck and magic also factor in (I believe with the mages, and possibly with the units), though I haven't tested those because it starts to get complicated.
Also, never, ever, cast it outside a waste. The spell will work, but you'll only get one measely commander.
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