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  #1  
Old August 3rd, 2001, 03:38 AM

Kimball Kimball is offline
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Default Breen Race

Atrocities,

I noticed in the Breen_AI_general.txt file there appears to an error with race opt 3. It reads as follows:

Race Opt 3 Num Characteristics := 2
Race Opt 3 Characteristic 1 Type := Cunning
Race Opt 3 Characteristic 1 Amount := 90
Race Opt 3 Characteristic 2 Type := Political Savy
Race Opt 3 Characteristic 2 Amount := 90
Race Opt 3 Num Advanced Traits := 4
Race Opt 2 Adv Trait 1 := Advanced Storage Techniques
Race Opt 2 Adv Trait 2 := Hardy Industrialists
Race Opt 3 Adv Trait 3 := Advanced Power Conservation
Race Opt 3 Adv Trait 4 := Propulsion Experts

Should Advanced Storage Techniques and Hardy Indutrialists be Race Opt 3 instead of race Opt 2.

You probably already caught it, but I couldn't find a more recent upload than the one on June 28.
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Old August 3rd, 2001, 09:52 AM
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Default Re: Breen Race

I am not sure. Those files, as stated in the read-me text, came from the Namr from Mephisto. I only changed the names and minor description text to fit the breen.

All I do know is that out of all the AI I have faced in my Last few games, the Breen have consistantly KICK butt. So I would venture to say that they are doing fine as is, but your more than welcome to change things around and if it works better, let me know, and I will upload your changed and give you AI modifying credit.

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
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[This message has been edited by Atrocities (edited 03 August 2001).]

[This message has been edited by Atrocities (edited 03 August 2001).]
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  #3  
Old August 3rd, 2001, 10:39 AM
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Default Re: Breen Race

Kimball is right, the lines should read
Race Opt 3 Num Advanced Traits := 4
Race Opt 3 Adv Trait 1 := Advanced Storage Techniques
Race Opt 3 Adv Trait 2 := Hardy Industrialists
Race Opt 3 Adv Trait 3 := Advanced Power Conservation
Race Opt 3 Adv Trait 4 := Propulsion Experts

[This message has been edited by [K126]Mephisto (edited 03 August 2001).]
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  #4  
Old August 3rd, 2001, 10:59 AM
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Default Re: Breen Race

Thanks guys. I haven't seen Mephisto around in a while, its good to see that he's still amoung us.

(Breen updated)

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
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  #5  
Old August 3rd, 2001, 02:59 PM
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Default Re: Breen Race

I am just the opposite. I like a game that starts out slow, and allows you to build up. I have increased the cost of every ship class to research, and made Q-reactors very expensive to use. I like the idea of fleets needing supply ships. To me, it gives the game much more flare.

Additionally, I do start the game out with Destroyers though. I know that some don't like this, but hey, WTF , its my game

I am toying around with adding new classes and going through the hell of adding new ship images to all the races. I am considering the following classes.

War Cruiser
Juggernought
Stike Cruiser
Scout
Cutter
Capital Ship
Gunship

(Fighters)
Runnabout
Interceptor
Bomber

I also change a few other things to improve my game. I am a little ticked that the AI maxes out its ship construction research early on, and then runs around the galaxy with Dreadnoughts and does not diversify its ship classes. My solution to this would be to make the cost of ship construction research very expensive, and mod the AI to use a more balanced fleet.

Now, if only I knew how to mod the AI to do that.
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Old August 4th, 2001, 01:57 AM

Kimball Kimball is offline
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Default Re: Breen Race

Atrocities, no credit is needed, I just happened upon it. I'm am glad to know that I'm nuts, however.

Eventually, I am going to put together my own race. The problem is that I always mod the techarea.txt file to start out with higher levels so that I can speed the game up. I like to start out with such things as Quantum Reactor, solar sails, and battle cruisers, facilities level III...never any weapons. I am afraid that building a race with modified starting levels would screw up other peoples strategies and make my new race worthless. Oh, well.
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