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  #1  
Old February 26th, 2008, 05:59 AM

TheKDawg TheKDawg is offline
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Default Build me an MA Ulm thug

I'm somewhat new at Dominions 3. Played a bit of single player Dom2 and fared well against the AI.

I'm working on this 'Thug' strategy that I hear bits and pieces of.

I've tried recruiting a Black Lord and equipping him with some decent armor and weapons, bumping up his MR and Prot, but he got blasted first time I sent him somewhere.

If you were going to build an Ulm MA thug to harass enemies, what would be your unit and magic items?
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Old February 26th, 2008, 06:07 AM

Aezeal Aezeal is offline
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Default Re: Build me an MA Ulm thug

humans don't make good thugs HP-wise... summon something strong
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Old February 26th, 2008, 06:11 AM
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Default Re: Build me an MA Ulm thug

Black Lord with Fire Brand and Charcoal Shield forged by a Master Smith with a Dwarven Hammer. Put 2-5 Black Knights in a squad with him on Guard Commander, and him on 0-5 Hold orders followed by Attack Rear or Attack Archers or something, and place them on the flank of an army. Maybe also some other Black Knights in a squad on Hold & Attack Rear, and/or other thug squads.

If he's a good one or you want to invest more gems, Marble Armor and Bracers of Steel. Without research you can also forge a Sword of Sharpness which is a good worthwhile boost to both offence and defence. If your enemy is using MR-resisted spells, add an Amulet of Antimagic.
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Old February 26th, 2008, 06:13 AM

Aezeal Aezeal is offline
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Default Re: Build me an MA Ulm thug

sounds like a lot of gems for something pretty vulnerable still
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #5  
Old February 26th, 2008, 06:18 AM
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Default Re: Build me an MA Ulm thug

Well that's what Ulm has for thugs (aside from later-game things that everyone has), and it helps to have the forge bonus. It can work well enough against the AI or players that haven't developed a counter. Not that counters are hard or necessary. But I don't think it's merely a waste unless you're not really wanting to try to use MA Ulm.
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Old February 26th, 2008, 06:23 AM
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Default Re: Build me an MA Ulm thug

It isn't as many gems as you think. MA Ulm has forge bonus 25% + hammers 25% = 50% off.
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Old February 26th, 2008, 06:26 AM
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Default Re: Build me an MA Ulm thug

You could build him a Pendant of Luck (if you're lucky to get Astral on a smith, or an Astral merc, or a lizard shaman) and a Girdle too. If you've got a N1 indy mage make him some birch boots too.
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Old February 26th, 2008, 06:34 AM

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Default Re: Build me an MA Ulm thug

Thanks for the advice! My smiths are hard at work now.
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Old February 26th, 2008, 06:39 AM
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Default Re: Build me an MA Ulm thug

Quote:
Dedas said:
It isn't as many gems as you think. MA Ulm has forge bonus 25% + hammers 25% = 50% off.
Somebody correct me if I'm wrong, but aren't forge bonuses mulplicitive instead of additive? I.e. 1/4 and a 1/4 gets you 9/16?

I'm also going to say not to bother equiping black lords to be thugs. A successful thug needs multiple levels of defense, such as high defense, protection, glamour/mirror image, awe, and high HP. Don't despair, however, as few nations have truly wrothwhile recruitable units to make thugs out of. Instead, I'd suggest you pick a pretender with some death magic, summon some banelords, and outfit them with earth and fire equipment.
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Old February 26th, 2008, 06:53 AM
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Default Re: Build me an MA Ulm thug

Forge bonuses are additive.
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