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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old February 19th, 2008, 12:24 AM

charliecooper charliecooper is offline
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Default Star Wars Mod - continued

Attached is an 1.20 update for the Star Wars mod.

This update has more items and a few small quests added.

I am trying to add two major quests, but I can't get them to work correctly right now.
  #2  
Old February 21st, 2008, 01:16 AM
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Captain_Chaos Captain_Chaos is offline
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Default Re: Star Wars Mod - continued

I know this is a stupid question, but where do you put the .rar file? I have it in the general game folder and it isn't listing on the Mod list.
  #3  
Old February 21st, 2008, 09:59 AM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - continued

The .rar file is a compressed file. You will need a program to decompress it.

Afterwards, place the files in the general Weird Worlds directory.
  #4  
Old April 23rd, 2008, 09:40 AM

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Default Re: Star Wars Mod - continued

I have attached the v1.60 of the Star Wars mod.

I have added some music, an item or two, a major quest, and the Hutt race.

Once in a while, I would find a star system without a name, but I can't find why it is doing that.
Attached Files
File Type: rar 600039-Rebel Alliance 1.60.rar (10.80 MB, 976 views)
  #5  
Old June 18th, 2008, 04:36 PM

Khuratokh Khuratokh is offline
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Default Re: Star Wars Mod - continued

I applaud the effort you've made with this mod, though I do have one small point of criticism:
The battle music. The first two lines from the operatic opening to the phantom menace "the duel of the fates" gets on my nerves. so i've changed it.
but other than that, good work
  #6  
Old June 18th, 2008, 06:02 PM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - continued

Yeah, the music can do that. I couldn't find anything else.
Originally, I was only going to have that music playing when the Episode IV and Episode VI Death Stars were in battles, but I couldn't swing it.

I will be doing one more version of the mod, which I was planning on changing some of the sound work.
(It will be some time before I do the the next mod. Most of my time is now used for designing a board game.)

If you find anything else annoying or some mistakes, please let me know.
  #7  
Old June 20th, 2008, 02:04 PM

ItayShahar ItayShahar is offline
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Default Re: Star Wars Mod - continued

Amazing mod, well done! Having lots fun playing it...
So many great items, I love the star charts too! :-)
Wish I could add new weapons to the empty slots.
You must have worked really hard making this, wow.
  #8  
Old July 6th, 2008, 03:33 AM

chabex chabex is offline
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Default Re: Star Wars Mod - continued

It seems it is only me, but after selecting the mission the game crashes badly for me... Any Idea why?
  #9  
Old July 6th, 2008, 10:04 AM

ItayShahar ItayShahar is offline
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Default Re: Star Wars Mod - continued

Oh yeah, happens for me as well, I think you have to accept the settings that are set as default then it doesnt crash. I also managed to work it with a couple different settings, but you can't play with large x 3.
  #10  
Old July 9th, 2008, 11:00 AM

Major_Mapleleaf Major_Mapleleaf is offline
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Default Re: Star Wars Mod - continued

I am very excited to try this mod, but it crashes for me everytime I begin, regardless of the settings. It crashes after the intro dialogue "your request for a ship has been granted, blah, blah." The combat simulator works fine, though.
 

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