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  #1  
Old February 17th, 2008, 11:44 AM

Grottnikk Grottnikk is offline
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Default Arthur! Monkey Outta Nowhere!

Hi there, this is my first post, so I'll try to be brief and to the point. I'm up against Kailasa, the last opponent in a single player game. I keep getting the notice each turn that "Suddenly an arrow comes out of the sky yadda yadda yadda and hits so-and-so". My guys are getting whacked and I have no idea how! Argh!

I'm sure someone here knows what this is, but I can't for the life of me find anything about it in the manual or here on the forums. Is this an assassination attempt? If so, why don't the units I have assigned to "Guard Commander" help him out? Is it a spell? If so, would it be stopped by extra magick resist? Or how about one of the various Dome spells? I'd also like to know how to do this back at my opponents because it's frighteningly effective .

It won't be long before I finish these little monkey buggers off, but I'd like to know what keeps killing my guys! It's making me loooopy!

Thanks in advance for the help!
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Old February 17th, 2008, 11:50 AM
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Default Re: Arthur! Monkey Outta Nowhere!

Welcome to the forums,

They're casting 'seeking arrow' (ench3). I believe the dome spells will work.
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Old February 17th, 2008, 12:30 PM
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Default Re: Arthur! Monkey Outta Nowhere!

It's Seeking Arrow, an Air 3 spell in the Enchantment tree. It an 8-point armor negating attack on a random commander in a distant provice. Ways to survive it are domes, giving your commanders items (something that grants luck for instance), or a global enchantment like Gift of Health that increases the hit points of all your units. I'm not sure if shields help, but if they do then that's your bet. It probably isn't feasible to craft dozens of items to defend against this, just on your most important commanders.
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Old February 17th, 2008, 12:31 PM
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Default Re: Arthur! Monkey Outta Nowhere!

You can protect spesific commanders with items that give Air Shield, and just giving them armor would probably help a bit too. Domes and killing hostile air nations are more efficient in long term, though.
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Old February 17th, 2008, 12:32 PM

Grottnikk Grottnikk is offline
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Default Re: Arthur! Monkey Outta Nowhere!

Argh! I completely missed that spell. I thought I'd combed the whole list, but apparently not. Oh well . Thank you for the help, and I'll be researching Ench S3 to give those monkies some of their own medicine!
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Old February 18th, 2008, 10:02 AM

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Default Re: Arthur! Monkey Outta Nowhere!

The other thing that can be useful in protecting your important commanders, ie mages, is stationing lots of cheap indy commanders in the provinces being targeted.

The spell targets a random commander so the more 30gp commanders are present, the less 300gp mages die.
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Old February 19th, 2008, 03:04 AM

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Default Re: Arthur! Monkey Outta Nowhere!

Will Anti-Missile Robes and other artifacts protect them from this spell as well?
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Old February 19th, 2008, 03:31 AM
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Default Re: Arthur! Monkey Outta Nowhere!

Excluding level-8 items:

50% protection (luck): Faithful, Lucky Coin, Pendant of Luck

80% protection (air shield): Shield of Valor, Robe of Missile Protection, Silver Hauberk, Amulet of Missile Protection

100% protection from 1 arrow (twist fate): Shroud, with S9/S10 god

20-80% protection (air shield): Shroud, with A4-A10 god

Other armor, shields, or items do not help, because the arrow is Armor Negating.

Artifacts or other means of getting the (luck/air shield/twist fate) attributes will provide protection as above.
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Old February 19th, 2008, 10:37 PM

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Default Re: Arthur! Monkey Outta Nowhere!

The best defense it to really just get indy commanders in the same provibce as valueble targets. Pepole really only use this spell against either lone, or low hitpoint targets valuable targets. It won't be worth casting if there is a larger group of disposbale commanders in the provice. That is also a good defense against assasination.
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Old February 20th, 2008, 07:21 AM
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Default Re: Arthur! Monkey Outta Nowhere!

The best defense is a Robe of Shadows. If I recall correctly then the spell does no damage at all to ethereal commanders. Good air magic can prevent from landing a hit, too, I think.
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