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February 7th, 2008, 03:25 PM
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Corporal
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Join Date: Jun 2007
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quickness attack bonus?
I always thought that quickness gives a defense bonus, but not an attack bonus.
I recently noticed some units gaining both defense and attack bonusses. Their quickness was the result of the spell, not a blessing or item effect.
Is this supposed to happen?
If so, the quickness spell is a helluh of a lot better than the bless/item quickness...
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February 7th, 2008, 03:45 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: quickness attack bonus?
Water blessing gives Defense as the low-level ability and Quickness (extra action every other turn) as level 9 ability. At level 9, Water gives +4 def, at 10, +5 def.
Quickness given via the spell or from an item (it's the same effect) gives +3 attack/+3 defense, and an extra action every turn.
Heroic Quickness gives an extra action every once in a while, starting from about 10% and increasing with time. I'm not sure if it gives attack or defense bonuses, but I don't think so.
I think the confusion comes from bless quickness just giving defense, while the spell also gives attack.
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February 7th, 2008, 03:47 PM
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Corporal
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Join Date: Jun 2007
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Re: quickness attack bonus?
thanks for clarifying Endoperez!
so much for W9, guess I'll go find some water mages then..
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February 7th, 2008, 05:32 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: quickness attack bonus?
Actually, the different kinds of quickness stack. Boots and the spell are the same effect, which don't stack, but boots, bless and heroic ability can combine into something ridiculous.
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February 7th, 2008, 05:46 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: quickness attack bonus?
Quote:
parcelt said:
thanks for clarifying Endoperez!
so much for W9, guess I'll go find some water mages then..
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W9 is probably considered the best bless in the game.
Jazzepi
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February 7th, 2008, 06:49 PM
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Corporal
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Join Date: Jun 2007
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Re: quickness attack bonus?
Yep - I think so too (W9 generally being the best bless).. that's why I was a bit dissappointed to find out the quickness from bless is actually only so-so when compared to items/spell..
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February 7th, 2008, 06:51 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: quickness attack bonus?
If W9 gave units actual quickness, it would be unbelievably overpowered. And F9W9... that would just be sick...
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February 8th, 2008, 12:38 AM
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Sergeant
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Join Date: Aug 2007
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Re: quickness attack bonus?
In a game right now, I have W5 thug with Heroic Quickness at +133%. From time to time he acts 5 times in row. At some point he had frost brand and stone bird, should see him clear 5 squares around him. Of course, that's against indies. Against players, he would get some other toys.
Is there a max on ability? That game is at 40+ turns, but may last 100+ turn, 60% of players are still going strong. Will this guy get +200% or something?
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February 8th, 2008, 02:30 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: quickness attack bonus?
If he stays alive, he could. If he dies, you can call him back as a mummy with the same heroic, if you have Death and can cast Ritual of Rebirth. He's probably a MA Deep King, so you might be rather short on Death, though.
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February 8th, 2008, 03:11 AM
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Sergeant
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Join Date: Feb 2008
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Re: quickness attack bonus?
Best blesses in my opinion are Water and Nature, becouse both boost strongly defense and offense. Water gives defense and quickness, nature give regen and berserk. The type of sacred means you might preffer one or the other (troops with a good def to start with will like Water more, and troops with high hit points will like Nature). However, nations with good sacred mages love Earth.
Death is probably the less useful one.
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