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  #1  
Old February 6th, 2008, 10:40 PM
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Default Scales bugs in Dom3.14

As Olive, Edi, and Zeldor noted in the bug thread, the scales bugs have not gone away in 3.14.

I've seen this now too.

I started a game with:
Order 3
Prod 3
Cold 3
Grow 3
Luck 3
Magic 3

On turn 1, those were my scales in the capitol.

Everything except Luck and Magic dropped on turn 2. Dominion is only 2 candles in my capitol.

As of turn 4, I'm back up to:
Order 1
Prod 1
Cold 1
Grow 1
Luck 3
Magic 3

I saw this in a few new games (started post-patch). The number of neighbors no longer seems to matter. I've got weird heat scales in non-capitol provinces too (but didn't site search them yet).

Is this now WAD? You lose scales in your capitol on turn 2 if you have weak dominion there? If so, it would make more sense for your scales in the capitol to start at zero, and slowly grow to your national scales. Rather than start at your national scales, bomb out on turn 2, and then slowly grow back.
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Old February 6th, 2008, 10:44 PM

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Default Re: Scales bugs in Dom3.14

vfb:

My problem is that my scales do not want to get to national level in provinces even with dominion str 9, despite being surrounded by own/neutral dominion, after having my own dominion there for like 30+ turns. And it looks like it was Order getting hardest to grow always [0-1 instead of 3]. But I haven't checked games started after 1.4 so maybe that are remnants of 1.2, though that is about 10 turns after patching already.
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Old February 6th, 2008, 11:15 PM
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Default Re: Scales bugs in Dom3.14

So, this looks just as mysterious as the old scales bug used to . I've also got a couple games with Order 3 scales that were started in 3.10 and are now at 3.14, and the scales in my capitols are just fine.

If I start any new 3.14 games though, I think I may take neutral-luck or turmoil-luck until the mystery is solved!
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Old February 6th, 2008, 11:33 PM
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Default Re: Scales bugs in Dom3.14

Yep I have the same thing happening in Fallacy as well which was started with 3.10 and then patched to 3.14 after a few turns.

My capital started with order 3 and went to order 2 and then order 1 after a few turns. It does not seem to want to go back up again even though I have dominion strength 6 there.

I can't remember seeing this behaviour before. Once I had order 3 it would stay there for most of the game as long as I had dominion there.
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Old February 7th, 2008, 12:33 AM
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Default Re: Scales bugs in Dom3.14

Huh, Fallacy is one of the games where I don't have the problem. How many provinces border your capitol, if that's not double-secret-probation info?

In some ways the scales problem seems to have gotten worse .
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Old February 7th, 2008, 12:37 AM

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Default Re: Scales bugs in Dom3.14

In fallacy I took dom 6, and only had 1 candle in my capital for the 1st 3 turns or so. had to leave my prophet there to preach to get dominion.

Though my capital is very close to another players(thanks velusion) who has dom 9). So it may be a bug or not.
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Old February 7th, 2008, 06:37 AM
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Default Re: Scales bugs in Dom3.14

My capital only has 5 neighbours.

Funnily enough the rest of my scales are exactly the same as what I chose at the start of the game. It was just the order that slowly reduced over the period of 18 turns.

It might not be a bug but its costing me lots of gold every turn.
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Old February 7th, 2008, 07:20 AM
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Default Re: Scales bugs in Dom3.14

I wish this bug could be gone once and for all. I can't think of anything more annoying in a MP game than to have for example order disappear when you also took misfortune 2. Grr.
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Old February 7th, 2008, 12:12 PM
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Default Re: Scales bugs in Dom3.14

Yes the scales bug is alive and well. It however seems to be operating differently from before.

It does not seem to hit all good scales as before but does delight in turning order 3 to order 0-1 even with 9 or 10 dominion.
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Old February 7th, 2008, 01:40 PM
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Default Re: Scales bugs in Dom3.14

Fascinating
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