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  #1  
Old January 21st, 2008, 07:08 AM

shaun shaun is offline
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Default campaign problems

Hi,

I downloaded WinSPMBT, what a great Simulation, I have some problems with the campaign though, the spotting preference does not work in the campaign, anybody can spot with a radio, this is not the case in scenarios or generated battles etc, also even when you have no airstrikes allowed, if you buy a hello and then delete the formation,all of a sudden you now have an airstrike available and you can then buy air. Is this what was intended by the team, or did I miss something?

thanks
Shaun
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  #2  
Old January 21st, 2008, 08:32 AM
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Default Re: campaign problems

Is this a user campaign, or a generated campaign?.

I will look at the spotters option - as I have never turned that off in the last 5 or so years (I doubt anyone has). And in my campaigns, only the "0" units or FOO teams can call in arty. although after battle 1, if you have had a commander killed then another unit other than "0" will likely be the new formation commander - see the HQ menu for which element of the formation has replaced "0".

As to the helo - in battle #1 of a generated campaign, it seems that support helos come up in the options, even if air strikes are indeed 0. And if you buy a gunship and release it, you will get credited an air strike point. Does not happen after battle 1, but I will have a look at that hiccup.

Cheers
Andy
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Old January 21st, 2008, 01:58 PM

shaun shaun is offline
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Default Re: campaign problems

This is in the generated campaign, and definately even when the spotters option is on, anybody with a radio can spot for art, try it you will see, I did notice that this same problem also happens with winspww2(long and generated campaign), as I have both. I can only say this for the first battle of the campaign though as I have not gone further that that yet.
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Old January 21st, 2008, 02:38 PM
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Default Re: campaign problems

Re spotting ON / OFF

I loaded a generated campaign with MBT and tried this and could NOT get a non leader to spot for arty UNLESS the spotter options was OFF

I then loaded spww2 and set up a generated campaign and the same thing happend.

I think what the problem here is a misunderstanding .

Spotters ON ( only leaders call arty )is the normal position that keeps subordinates from calling arty. Spotters OFF removes that restriction and allows anyone to spot

from the GG
Quote:

When this button is ON only the formation HQ units (the "0" units) with a radio are capable of calling and spotting for indirect fire, and the specialist artillery observers. If you turn this control OFF then any unit can call and spot artillery. Recommended Setting: ON.


Don
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Old January 21st, 2008, 03:31 PM
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Default Re: campaign problems

Ahhhh HA! I see the problem here--it looks like one problem breeds the other

If I buy just infantry and arty, spotters work the way they should

If I buy a gunship and infantry and arty, the spotters work the way they should

If I buy a gunship then delete it and buy an airstrike THEN anybody can spot even with the control on. I ran that test twice, the first time everybody could call an airstrike, the next time I tried they couldn't

Fun little bug

If you have seen this happen without playing with helos or air in the core let us know

Don
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Old January 21st, 2008, 04:17 PM

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Default Re: campaign problems

Hi Don,

I have uninstalled it, re-installed from scratch, still same problem it does not matter what you choose for your campaign core the problem is there, I have been using the SADF(south africa) against Angola, but I see now that if you choose any other country it then works properly(have not tried all the countrys but US, Russia works). Tried this with the germans winspww2(long campaign) spotting works properly,but in the generated campaign any german with a radio can spot
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Old January 21st, 2008, 04:26 PM

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Default Re: campaign problems

Hi Don,

it looks like this problem could be country specific.
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Old January 21st, 2008, 04:41 PM
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Default Re: campaign problems

Quote:
shaun said:
Hi Don,

it looks like this problem could be country specific.
Well that always makes it more interesting.

I will try some of the nations you mentioned but first, did you try to buy any air in the core first ?

Don
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Old January 21st, 2008, 05:04 PM

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Default Re: campaign problems

Hi Don,

I take back my words for winspww2, I tried it again and long & generated campaign, and now seems to work with germans,in WinSPMBT, if you pick SADF against angola, angola, then mozabique, pick a mech co with some art, the problem is there, all ratels and mech inf with radios can spot, tested it with a inf company alone with art, it works properly, strange, but it does not matter though its not really a big problem
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Old January 21st, 2008, 05:12 PM
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Default Re: campaign problems

Quote:
shaun said:
Hi Don,

I have uninstalled it, re-installed from scratch, still same problem it does not matter what you choose for your campaign core the problem is there, I have been using the SADF(south africa) against Angola, but I see now that if you choose any other country it then works properly(have not tried all the countrys but US, Russia works). Tried this with the germans winspww2(long campaign) spotting works properly,but in the generated campaign any german with a radio can spot
OK, I think it might be time for you to post a save game so we can look at what you are doing. Zip it up and attach it from the preview screen

-I loaded MBT.
-I selected SA vs Angola in a generated campaign starting in 1977
-I picked a variety of troops and deployed
-I started the game and picked a non leader unit that had a radio ( in this case it was X2 ) and attempted to contact the arty

- the message on screen was "rifle section can't assign artillery"

Preferences are set to spotters ON

Quote:
shaun said:
Tried this with the Germans winspww2(long campaign) spotting works properly,but in the generated campaign any German with a radio can spot
- I loaded WW2
- I selected Germany in a generated campaign in 1942 vs Russia
-I picked a variety of troops and deployed
- BEFORE ending my deployment I picked a unit at random and attempted to have them call arty. They could, any unit can before deployment is complete. I then ended my deployment and tried to call arty with that same unit and was told
"Luftwaffe Grp can't assign artillery"

I then tried a non leader mortar unit. It did have a radio and I again was told "8cm GrW Grp can't assign artillery"


So, when exactly did you test this..... before the end of deployment or after ? Or perhaps one time before and one time after deployment ??

Don
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