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  #1  
Old January 1st, 2008, 01:31 PM

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Default Next Turn

Any way of advancing to the next turn without using the keyboard(Y or N)?

Very anoying to have to use the key board.

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  #2  
Old January 1st, 2008, 03:55 PM
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Default Re: Next Turn

Nope. That's in there to prevent players from ending their turn by accident which is what happened from time to time before the Y/N check was put in. If we took it out there would be far more annoyed players than happy ones.

Don
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Old January 1st, 2008, 10:50 PM

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Default Re: Next Turn

Quote:
DRG said:
Nope. That's in there to prevent players from ending their turn by accident which is what happened from time to time before the Y/N check was put in. If we took it out there would be far more annoyed players than happy ones.

Don
Ok..are there any mods avaialable to take it out? It's killimg me,all games today are primarly point and click using the mouse.

they were clicking the mouse key by accident?, if there is a confirmation, should not be a problem.
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Old January 2nd, 2008, 12:20 PM
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Default Re: Next Turn


No, there are no mods to take pressing the "Y" or "N" out. You're really the only person who's ever had issue with this.

Don
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Old January 2nd, 2008, 12:25 PM

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Default Re: Next Turn

ok..if something changes or allows me to do this please let me know.
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  #6  
Old January 3rd, 2008, 10:01 AM
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Default Re: Next Turn

hugh, a pop up window with "yes" or "no" option after pressing the next turn button would be nice insteat of the "y" or "n" button on the keyboard...
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  #7  
Old January 3rd, 2008, 12:10 PM
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Default Re: Next Turn

If I was to put a dialogue box there, then the immediate reply from gamers would be "and what about this Y/N question in the map editor, this numeric input there" - ie they would want a complete redesign of the user interface. Which simply is not going to happen. This is an MSDOS game originally, and so based on keyboard input.

The Y/N question was as I recall, specifically added by end-user request back in the DOS days, as the button had no such thing, and it was too easy to mis-click it and hence end turn when you did not intend to do so.

And to the original poster - please do not put up exactly the same question in both the WW2 and MBT forums since it means we have to answer the same sort of queries twice over to 2 separate end user groups. Should anyone do this again in the future - one of the duplicated questions will be deleted from one of the fora.

Andy
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Old January 3rd, 2008, 02:18 PM
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Default Re: Next Turn

Don/Andy:

I have this question I�ve been wanting to ask ever since the "complex code" issue appears, it might be idiotic since I don�t know anything about programming and has nothing to do with the y/n option (I like it the way it is now) but wouldn�t it be more simple and practical to write the code again from scratch using modern programming tools?

I know there are copyright issues involved but maybe it can be done with certain differences with the SSI�s original that make it the same game but different enough to avoid copyright infringement?

I repeat, maybe I don�t know what I�m talking about, and maybe there�s some copyright and programming issues I ignore but my question remains.

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Robert
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Old January 3rd, 2008, 04:10 PM
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Default Re: Next Turn

I asked a similar question on the WW2 side a while back:
Andy said:
Quote:
The source (CPP and H) is over 6Mb for all the sub projects.
Full thread: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

6 Mb is one heck of a lot of code to re-write especially for unpaid programmers - heck with just the Windows bloat it would probably go to a couple of gigs
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Old January 3rd, 2008, 04:43 PM
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Default Re: Next Turn

Thanks for the fast reply Pat!

I think the issues are different, on that thread you pointed me to Andy didn�t answer if it�s more complicated to build a new code than to work in this one, he just explained comprehensively how complicated is (for unpaid programmers) to work variables in this code.

The question is, what�s more complicated: to work in this code or to build a fresh new one? Maybe (and most likely) the reason to not to work on a new code has to do with copyright issues, I wonder if it�s possible to make it the same game but different enough to avoid those intelectual property issues.

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