.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 26th, 2001, 12:37 PM

Late Late is offline
Private
 
Join Date: Mar 2001
Location: Finland
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Late is on a distinguished road
Default Just wondering?

1. Play By Web is propably very good for internet multiplayer but is there anything for multiplayer over LAN. Something that automatically moves the files and launches SEIV.

2. If you make a mod that has new techs do you have to edit files for every AI player if you want the AI to use the new techs or is it enough to edit the default_ai_research file.
Reply With Quote
  #2  
Old July 27th, 2001, 01:49 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Just wondering?

quote:
1. Play By Web is propably very good for internet multiplayer but is there anything for multiplayer over LAN. Something that automatically moves the files and launches SEIV.
2. If you make a mod that has new techs do you have to edit files for every AI player if you want the AI to use the new techs or is it enough to edit the default_ai_research file.

1) There is a new immediate mode PBW, which will move files and launch SE4 for you automatically. It would be almost as fast as a local game, and since everybody is in the same room you can poke the slow players .

2) Default files are only used if the AI has no file of its own... so changing the default files will likely only affect neutrals.
If you are adding new techs, it depends on how you're doing it.
If you are adding new components to existing tech trees, the AIs will use what they deem to be the best component. (eg. if the ship design calls for shields, they will choose the generator with the highest shield output, and always choose phased over normal)
If you are adding new tech levels or areas, then you will have to modify all of the AI research files individually.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 and higher>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.