.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 25th, 2001, 03:51 PM

MKSheppard MKSheppard is offline
Private
 
Join Date: Apr 2001
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
MKSheppard is on a distinguished road
Default Fleet Naming Strategies

I'm bringing my new Terror-class
Super Dreadnoughts (1,250kt) Online, in
limited rate production.

Even my new Inflexible-class
Battleships(800kt), outgun them. The
Terrors are mainly command ships for
each fleet, containing within 3,000 shield
points, 6,000 extra supplies for the fleet
(plus the SDNs reserved 2,000 supplies), and
a Repair Yard.

With the new ships coming Online, I've begun
to rationalize my fleets.

The Standard Fleet will contain:

1 Terror Class Command ship
2 Inflexible Class Battleships
5 Type IIF Light Cruisers (the 2nd ship
I built in this game, 6th retrofit -
Type I was a Frigate)

I name these fleets numerically,
such as 1st fleet, 2nd fleet, etc.

But now, when a fleet gains experience, I
rename it as a Guards fleet,
ex: 1st Guards Fleet, making it easy
for me to remember which fleets to keep,
and which are just temporary.

I only have one other fleet type, and
that's the MEU, or Marine
Expeditionary Unit.

MEUs contain:

1 Terror Command Ship
1 Carrier
2 Battleships
5 Light Cruisers
1 Mine/Sat Layer
2 Transports
Reply With Quote
  #2  
Old July 25th, 2001, 04:51 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Fleet Naming Strategies

I usually use either the default name or I name the fleet after its system of origin.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #3  
Old July 25th, 2001, 05:00 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Fleet Naming Strategies

I like your system MK. I have had the frustration of moving ships between fleets and accidentally deleting a fleet that had accuired some experience. This should help avoid that.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old July 25th, 2001, 06:58 PM

justjake73 justjake73 is offline
Private
 
Join Date: Jun 2001
Location: Penfield NY USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
justjake73 is on a distinguished road
Default Re: Fleet Naming Strategies

I name my fleets with the name of the system they're stationed in - Task Force Cewandi, Task Force Ephandra, etc.

I'm now building "Strike Fleets" which could be termed MEU's I guess. I have them centered around my "Tarawa" Class Amphib Attack transport, which is a Large Tran with the req amount of cargo bays, several FTr Bay III's, heavy level V shields,one hvy mount PPB and several lvl V PD guns.
Reply With Quote
  #5  
Old July 25th, 2001, 10:54 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Fleet Naming Strategies

how the heck did you retrofit from a FG to a LC?

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old July 26th, 2001, 02:27 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Fleet Naming Strategies

Since I only play against the AI at the moment I tend to be direct with my ships naming system. Eg. "xxx Gunnery DN y", "xxx Close Combat DN y", "xxx Missile BC y", "xxx Minesweeper CA y", "xxx Fleet Auxiliary y" etc where xxx is a three digit hull serial number and y is the class's generation number. The fleet names I use are "Alpha Fleet", "Bravo Fleet", "Charlie Fleet" etc and I don't normally care about their experience since the fleets are permanent. Every fleet has exactly the same hardware in them including a landing ship, a heavy carrier and a mobile spaceyard (with a space yard component and 5 repair bays). Once they are on the way they are fully self-sufficient (can even do ship refits underway in enemy territory between battles!). They only need a resupply of replacement troops and fighters once in a while if the mobile spaceyard can't make up the losses.


[This message has been edited by CW (edited 26 July 2001).]
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #7  
Old July 26th, 2001, 03:08 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Fleet Naming Strategies

When I'm playing against AIs, I only have three fleets:
-Alpha Fleet
-Beta Fleet
-Sleeper Fleet.

Alpha and Beta consist of a total of 6 ships which defend my empire, and the SleeperFleet is all of my old ships, mothballed at the training facilities & SpaceYard (I never throw anything out )

Well, maybe a third defense fleet, if the warppoints are against me.
------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.1>- (Now with extra scenario support!)
-<Download V1.7>- (With default AIs patched)
-<Download compatible EMPs for P&N v1.2 and higher>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon)
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

[This message has been edited by suicide_junkie (edited 26 July 2001).]
Reply With Quote
  #8  
Old July 26th, 2001, 03:52 AM

disabled disabled is offline
BANNED USER
 
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
disabled is on a distinguished road
Default Re: Fleet Naming Strategies

In most games that run 300+ turns, I have several fleets. I have the Home Guards, Northern, Eastern, Western, and Southern Fleets. I then have several dozen supply and support fleets that trail behind those. I also have planetary evac fleets in every systems.

I wish that would we could specify our fleet names from a pre selected Groups. Because I have fleets in different levels. Armadas, Fleets, Battle Groups, Task Forces, Support, etc.

------------------
------------------------------------
HADRIAN AVENTINE
[email protected]
http://www.hyperionbase.com
Reply With Quote
  #9  
Old July 26th, 2001, 04:59 AM

justjake73 justjake73 is offline
Private
 
Join Date: Jun 2001
Location: Penfield NY USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
justjake73 is on a distinguished road
Default Re: Fleet Naming Strategies

In replay to Puke:

You...can't.

Where did the the thought come from? You can only retrofit within the same ship size. Unless someone has been doing some ultra-heavy modding.
Reply With Quote
  #10  
Old July 26th, 2001, 04:00 PM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Fleet Naming Strategies

The good fleets, with experience get outrageous names, like �Defenders of Justice� or �Children of the Nova�. The fleets that are just for convenience take the default names. That way I know which is worth keeping at a glance.

In PBE, I like to give names to my ships that will upset my opponents, like former girlfriends of theirs. Childish? Probably. Fun? Certainly. Of course, this only works for people you know well.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.