.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 25th, 2001, 01:18 AM

justjake73 justjake73 is offline
Private
 
Join Date: Jun 2001
Location: Penfield NY USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
justjake73 is on a distinguished road
Default Question about resource converters

Is there any purpose to having more than 1 resource converter? I can understand you might lose a planet to an invasion, but otherwise? Does an RC have a conVersion limit per turn?
Reply With Quote
  #2  
Old July 25th, 2001, 04:07 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Question about resource converters

You can convert as many resources as you want each turn.
You can also go and make multiple orders for resource conVersions each turn.
All of the conVersions happen instantly, and the limit is your current resource storage.

Emergency backups is a good reason.
Lazy players may also build one in each system so they don't have to go looking around the galaxy for one when they need to convert resources

------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
Visit My Homepage
Reply With Quote
  #3  
Old July 25th, 2001, 02:07 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Question about resource converters

--------------------------------------
This kinda' goes against my way of thinking. Shouldn't these have a limit? Even in futuristic terms, should a RC that takes up the same space as a Miner Fac be able to convert 500,000 'points' of organic and radioactive matter to minerals in the same time that the same Miner Fac produces 1000??? Seems a little skewed to me.....
----------------------------------------

U could always change the values of the coVersions to say 10%, 30%, 50% and increase the cost of the converter by 2x. Or just increase the cost of the converter by adding a 0 on the end of the cost so it would be 60000 of each resource. That would def. make the convertor an expensive toy to build.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #4  
Old July 25th, 2001, 02:08 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Question about resource converters

yes, and this discussion has been had. the general consensus was that yes they are silly, and even if they could convert resources at will, they are pretty darn special if they can convey all resources instantly from any part of your empire to one central point in a much shorter space of time than it would take your fastest warship to travel. and then convey them back to storage areas.

so, you can conclude that either A) the resource converter has some sort of whacked out homeworld-style matter transmission thingy built in that can instantly zap raw materials about the galaxy. or B) that SE4 is silly and has absoluetly no representation for supply chains or logistics.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old July 26th, 2001, 12:34 AM
LazarusLong42's Avatar

LazarusLong42 LazarusLong42 is offline
Corporal
 
Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
Thanked 0 Times in 0 Posts
LazarusLong42 is on a distinguished road
Default Re: Question about resource converters

quote:
Originally posted by Puke:
so, you can conclude that either A) the resource converter has some sort of whacked out homeworld-style matter transmission thingy built in that can instantly zap raw materials about the galaxy. or B) that SE4 is silly and has absoluetly no representation for supply chains or logistics.



I'll take 'B.' I've always thought it'd be nice to have supply chains, but then, I've never seen them in any 4X game. Either supplies are available everywhere immediately, or supplies are available only where they're created and you can't move them. <sigh>

LL
__________________
in Virtuo Design
Read my latest story at Speculon
Reply With Quote
  #6  
Old July 26th, 2001, 01:21 AM

Guest
 
Posts: n/a
Default Re: Question about resource converters

Supply chains! Logistics! Believe me, you do NOT want that micro-management nightmare! Years ago I played IIRC Sid Meiers Colonization, which was to colonize the Americas from Europe. It had several different resource raw goods types, several different finished goods types, population was specialized to work in different facilities, there were lots of facilities, and to move it all there were several standard ship designs. I gave up my first game after I declared the Revolution in 1776 for Historical reasons. Reaching that point took 4 months (over 1500 hours gameplay). I had the maximum of IIRC 40 cities, about 90 ships, about 30 working population and 20 military per city, and a turn took between 10-15 hours to setup. I gave up because the miserly King of England only sent a few of his military per turn to attack and I calculated that it would take him another two months of play time to end the war. But I scored a moral victory IMHO.
Reply With Quote
  #7  
Old July 26th, 2001, 01:55 AM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Question about resource converters

This kinda' goes against my way of thinking. Shouldn't these have a limit? Even in futuristic terms, should a RC that takes up the same space as a Miner Fac be able to convert 500,000 'points' of organic and radioactive matter to minerals in the same time that the same Miner Fac produces 1000??? Seems a little skewed to me.....
Reply With Quote
  #8  
Old July 26th, 2001, 02:13 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Question about resource converters

I agree with LCC, and I like the current setup for the resource converter (even better make the "convert" button available anywhere, so I don't have to find the darn planet out of my 200!). The currently logistics requirement is nightmare-ish enough, takes me at least 25 minutes a turn to check up the build queues for my 200 planets, check the status and orders for my fleet of 20 transports, get them to move population, satellites, mines and troops to the right place at the right time, make sure my 150 combat ships are doing something, get the newly captured enemy ships to refiting yards, new/captured colony ships have somewhere to colonise AND with the right population etc etc... The current system is bearable I suppose, but anymore micro-management is not going to be fun!
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #9  
Old July 26th, 2001, 12:04 PM

Admiral Grover Admiral Grover is offline
Corporal
 
Join Date: Feb 2001
Location: Calgary, Canada
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Admiral Grover is on a distinguished road
Default Re: Question about resource converters

[OT]Speaking of Logistics and Supply Chains, if anyone is interested in a semi-4x game that handles these quite impressively check out Conquest: Frontier Wars. I have currently only played the demo, but the system that is set up looks fairly impressive and well thought out.[/OT]

Now on topic, the resource converter is a little silly, especially with the resources being transfered instantaneously. But if you change this system, you would have to change the whole resource management system, and having planets use only the immediate resources available for construction. IMO this is a change that could not be done in a patch, but could possibly be in SEV. Would be very interesting to see.

Regards,

------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID[email protected]
Reply With Quote
  #10  
Old July 26th, 2001, 04:06 PM
Quikngruvn's Avatar

Quikngruvn Quikngruvn is offline
Sergeant
 
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Quikngruvn is on a distinguished road
Default Re: Question about resource converters

quote:
Originally posted by LazarusLong42:
Originally posted by Puke:
so, you can conclude that either A) the resource converter has some sort of whacked out homeworld-style matter transmission thingy built in that can instantly zap raw materials about the galaxy. or B) that SE4 is silly and has absoluetly no representation for supply chains or logistics.

I'll take 'B.' I've always thought it'd be nice to have supply chains, but then, I've never seen them in any 4X game. Either supplies are available everywhere immediately, or supplies are available only where they're created and you can't move them. <sigh>

LL



Or, a component of the space port is a matter-to-energy converter/transporter: resources are converted to energy, the energy is beamed to other space ports at the speed of light, and reconverted to matter. And planets/space yards intrinsically have receive capabilities only. And Natural Merchants can do this without a separate facility....

Or is it too far-fetched? (Well, how far-fetched could it be, since twenty races can apparently communicate too each other without an apparent Universal Translator? Infinite Improbability strikes again!)

Quikngruvn

------------------
"That which does not kill you will make you stronger." -- Nietzsche

[This message has been edited by Quikngruvn (edited 26 July 2001).]
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.