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  #1  
Old December 3rd, 2007, 09:37 AM

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Default Good late game SCs?

What chassis do people use for SCs late in the game.

Things that come to mind for me are:
- Tartarians
- Elemental Royalty
- Angels

But, assuming I don't have access to either angels or death magic, and I'm too slow to grab the elemental royalty, what other options are there? Surely Tartarians can't be the only widely availably non-unique SCs?
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  #2  
Old December 3rd, 2007, 09:44 AM
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Default Re: Good late game SCs?

Ice Devils and Arch Devils are nice enough to solo, and there's a few of each, if you want to dabble in blood.
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Old December 3rd, 2007, 10:23 AM

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Default Re: Good late game SCs?

Wish for seraph, gift of reason him; perhaps the best SC possible.
Pray that you dont play against micltan, because then your mighty SC will miserably lose to mere blood hunters with Leech or Life for Life. Did I mention Mictlan is... slightly higher than life?
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Old December 3rd, 2007, 11:12 AM
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Default Re: Good late game SCs?

Other chassis that I have used are Tree Lords, Tarrasque and abominations. The last two only have 2 slots, but they have plenty of hit points. And I believe all 3 are not unit limited. I've used them because I could get them.

Basically, you need to make use of the highest hit point units that you can obtain. They all work. Some are better, but all can be killed somehow. Wish obtained Seraphs are great, but very expensive and if you don't have access to 2W1N (?) mages, clam spamming is not viable and Wish all but out of the question. Arcane nexus fills the bill, but it has the same problems getting to as Wish.

I think the cheapest SC's obtainable are Tartarians, if you have death.
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Old December 3rd, 2007, 11:17 AM
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Default Re: Good late game SCs?

Wish for a giant pretender works good. If you can afford it you can empower your monster at 50 gems for his/her first time (empower in air for cloud trapeze and mistform/mirror image).
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Old December 3rd, 2007, 11:38 AM

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Default Re: Good late game SCs?

Clams are 3W1N
With conjuration 6, Jade sorceress can craft bracelet (W1 needed) and a robe (W2). Also, there are amber clan tritons with water and nature paths. Normally, Seraph costs 120 astral, so 100 astral and 40? Nature isnt too expensive in comparison.
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Old December 3rd, 2007, 11:41 AM
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Default Re: Good late game SCs?

@Edratman how do you use Tree Lords ???
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Old December 3rd, 2007, 12:05 PM
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Default Re: Good late game SCs?

Don't summon a treelord in wasteland like I did once !

I thought I was getting a bargain at a 50% off site. Well, I did pay less than full price, but immobility was a wee bit of a limiting factor.
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Old December 3rd, 2007, 12:11 PM
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Default Re: Good late game SCs?

I'm a big fan of poison golems. They are mindless, which makes them immune to a whole plethora of badness, and you don't have to GoR them.

They also come out of construction, which is the same path that gives you the equipment with which you outfit them.

They absolutely *must* be given bone armor, and probably a life draining weapon as well, because they can't be given regeneration. This tends to limit their MR vs. other crazy-late-game chassis types, but you do what you can.

My favorite chassis for late game SCs? The Niefel Jarl
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Old December 3rd, 2007, 12:22 PM
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Default Re: Good late game SCs?

But Poison Golem kill pop, isn't it ?
So when you have one around, you never want to go back it at home.
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