|
|
|
 |
|

November 7th, 2007, 07:09 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
SE:V v1.61 History
Greetings. The latest from the beta...
Version 1.61:
1. Fixed - Sometimes joining an alliance would cause the game to crash.
2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor
has an armor penetration percent of 100%.
3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the
load/drop/launch/recover location, and it has no other orders.
5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key.
6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games.
7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games.
8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game.
9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in
the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on
an order line, that order will be deleted.
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
15. Fixed - Ruins icon was not showing on the planet report.
16. Fixed - Abilities list was not displaying for uncolonized planets.
17. Added - Status Icons column to the Planets List window.
18. Fixed - Storms should not block sector view ship placement.
19. Fixed - The ability "Shield Disruption" was not working.
20. Fixed - Improved the speed of the Unit Group report.
21. Fixed - Launching of large unit groups was causing a slowdown.
|

November 7th, 2007, 07:55 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: SE:V v1.61 History
Maybe there should be a 'Damage Resistance Penatration percent'?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

November 7th, 2007, 08:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE:V v1.61 History
Hey look, someone had specific UI complaints (re: cargo transfer) to report, and Aaron addressed the issues! Imagine that...
Quote:
narf poit chez BOOM said:
Maybe there should be a 'Damage Resistance Penatration percent'?
|
I think that would create too many layers.
|

November 7th, 2007, 10:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE:V v1.61 History
I think it would be simpler to have the emissive ability only affect the portion of the damage that hits the armor. But meh, that's good too.
__________________
Things you want:
|

November 8th, 2007, 01:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE:V v1.61 History
Wow, nice list. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

November 8th, 2007, 08:01 AM
|
 |
Corporal
|
|
Join Date: Oct 2006
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE:V v1.61 History
Quote:
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
|
This makes me unimaginably happy. Now we just need a one per galaxy one.
Hey, what can I say? The various capital-type buildings and galactic wonders from GalCiv were just cool.
__________________
I'm sewage flavored.
|

November 8th, 2007, 02:47 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE:V v1.61 History
Or rather, the wonders from Civ1 were cool, and GalCiv is just riding the wave? 
|

November 8th, 2007, 07:12 PM
|
 |
Corporal
|
|
Join Date: Apr 2007
Posts: 135
Thanks: 0
Thanked 2 Times in 1 Post
|
|
Re: SE:V v1.61 History
6-10 : YES!!! 
Now if only we could build ships already loaded with units and with orders (like in TA-Spring-SupCom) it would be perfect!
|

November 9th, 2007, 03:16 AM
|
Sergeant
|
|
Join Date: Jun 2004
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE:V v1.61 History
Quote:
MrToxin said:
Quote:
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
|
This makes me unimaginably happy. Now we just need a one per galaxy one.
Hey, what can I say? The various capital-type buildings and galactic wonders from GalCiv were just cool.
|
Agreed, 150%. Variety is the spice of life and uniqueness is the dessert. 
|

November 9th, 2007, 02:21 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: SE:V v1.61 History
Any eta ? I might even try SEV yet again !
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|