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October 30th, 2007, 09:28 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Rhoscrowther - Late Age game for MP Newbies (up)
This is the game thread for the new Newbies game I'm hosting.
Here's the players list:
- coturnix - Abysia
- fabio80mi - Ulm
- Aapeli - Pythium
- MrSparkle - Caelum
- cleveland - Agartha
- WonderLlama - Patala
- GC64 - Pangea
- konming - Arcoscephale
- coobe - Atlantis
- shard - Man
- darkchampion3d - Jomon
Here is the map that we are using:
http://www.shrapnelcommunity.com/thr...?Number=465570
You better download and install this map before you connect to the server!
Here is the server status page: http://valhalla.techno-mage.com/stat...e=Rhoscrowther
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October 30th, 2007, 10:34 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Hispavista doesn\'t like turn notifications
I can't deliver my turn notification mails to Abysia / Coturnix, they are rejected:
Code:
host mail.hispavista.com[213.228.192.245] said: 591
Tu mensaje no llegar? a su destino. Tu servidor es considerado emisor de
Spam. Send your questions to [email protected] (in reply to
RCPT TO command)
Please tell your email provider that what I am sending is no spam and/or whitelist my sending email address, if possible (the same you sent your pretender files to). Otherwise I can't send you turn notification mails and you have to check that you play your turns on your own, increasing the chance to miss the hosting of a turn due to error.
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October 31st, 2007, 04:11 AM
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Corporal
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Join Date: May 2007
Location: Milan - Italy
Posts: 94
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hispavista doesn\'t like turn notifications
Up finally )
Look forward to have fun with all of you in this game!
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October 31st, 2007, 12:13 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Hispavista doesn\'t like turn notifications
Yup! same here! Also, won't it be better if we speed up for the first few turns? 48 hours seems a bit long - or will the turn automatically start once all the orders are in?
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October 31st, 2007, 12:37 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Game talk
It will automatically host as soon as everybody has played his turn. You will then even receive an email from the server, so if you monitor your emails closely you'll know about it immediately. Otherwise looking at the stats page tells you how far the game has progressed so far. Usually the game picks up some speed after everybody is familiar with the process, the other Newbies game that has started on about Monday is at turn 5 now. But since the players are usually from very different timezones and somebody might have troubles with the game configuration or other problems that spontaneously pop I leave the game timer at 48 hours as a precaution.
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November 1st, 2007, 12:30 PM
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Corporal
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Join Date: Sep 2007
Location: Indianapolis, IN, USA
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game talk
Coturnix, is everything alright? You're running out of time for the first turn. Did you run into any technical problems? Have you tried your turn? If you've tried and hit problems, I bet someone here can help. If you haven't, you really should try your turn right away, in case you do run into technical problems.
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November 1st, 2007, 04:32 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Game talk
I have reset the timer. Egoix in the other game seems to have received the turn notification ok now since I didn't get an error message from the mail server, I hope that they don't flag my messages as spam anymore. Let's hope Coturnix gets back to the forum and plays his turn, too. I don't want people to stale on their first turn, but I don't want them to cause unnecessary delays for all the other people in the game, too.
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November 2nd, 2007, 02:54 AM
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Private
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Join Date: Oct 2007
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game talk
How long do we wait before we look for a replacement.
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November 2nd, 2007, 07:31 AM
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Corporal
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Join Date: May 2007
Location: Milan - Italy
Posts: 94
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game talk
Let's hope he gets back playing and have the game run on fast speed soon
Especially on the first turns!
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November 2nd, 2007, 07:40 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Game talk
2 days, tops. That means until the current timer runs out, which equals to stalling twice.
EDIT: Nevermind, Coturnix played his turn and the game hosted. Good luck to you all.
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