|
|
|
|
|
July 12th, 2001, 11:07 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Boarding parties
This is getting extremely annoying.
I make boarding party ships, put them in a fleet..
..and they always RUN AWAY. The fleet proceedes to kill the enemy, denying me their tech.
I've tried all stratagies, both for the fleet and the ship. I've tried armed/non-armed ships. I've even tried calling the boarding ship an attack ship. Always the same. The boarding ship will only attack ships with no weapons, and even then it usually arrives too late. ARG!
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
July 12th, 2001, 11:54 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding parties
you can create a custom strategy for your ships to 'fire until all weapons are destroyed.' under the 'firing' section of strategies.
that should do it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
July 13th, 2001, 12:24 AM
|
|
Corporal
|
|
Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding parties
Placing shield depleters/destroyers on your boarding ships also are a big help for getting the boarding ships to hang around.
Also, is your fleet strategy set to "capture enemy ships"?
LL
http://seiv.pbw.cc/
|
July 13th, 2001, 02:07 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding parties
It was, and it wasn't. Didn't help either way. The friggin ship STILL runs away.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
July 13th, 2001, 03:36 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Boarding parties
Did you check the Breaks Formation settings in Strategies? I always change the default settings for that. (Planets and satellites can't join fleets; why are they even on the Breaks Formation list?) I know I've successfully taken planets with my strategy settings, but I don't remember offhand what settings I use.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
July 13th, 2001, 07:10 AM
|
Sergeant
|
|
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding parties
I thought I heard earlier on this board that if you give Boarding ships at least one offensive weapon (aside from PD weapons) this would help give boarding ships more control and keep them from fleeing the the battle. I could be wrong though.
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
|
July 13th, 2001, 11:30 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Boarding parties
I think the deal is that boarding ships will only try to board ships without shields. If they have no other weapons, then they have no reason to close on enemy ships that have shields.
Giving them shield depleters generally gets them to try to remove the enemy shields... I think... experiment with boarders + depleters using Board Ships primary strat and max range (or optimal or point blank) secondary strat.
PvK
|
July 13th, 2001, 11:47 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding parties
i seem to remember, at least back in 1.19, that even if you gave a boarding ship shield depleters, the boarding strategy would cause it to hold back until the shields were down. I think i had to put shield depleters on the rest of the fleet so they would not destroy the target.
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
July 14th, 2001, 12:31 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Boarding parties
As I pointed out in another post a long time ago, you have to set "capture enemy ship" as the SECONDARY strategy. Give it a normal strategy like "optimal weapons range" for it's primary strategy. Then, when the target ship's shields are gone, it will switch strategies and board. Or at least it used to. I haven't used boarding in strategic combat for a long time now.
[This message has been edited by Baron Munchausen (edited 14 July 2001).]
|
July 14th, 2001, 05:49 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Boarding parties
D'oh!
Despite the title of the thread and virtually every post in it including the phrase "boarding parties", my previous reply was talking about using troop transports to drop troops and capture a planet. I haven't had an opportunity to use boarding parties in a simultaneous game.
I've had troop transports run away from the planet they were supposed to take recently in one of my solo games, which is probably why I got the two problems confused.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|