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September 29th, 2007, 02:07 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Imprint Souls
What sort of sacreds do you get with this spell? Do you get sacred commanders, units, or just flagellants?
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September 29th, 2007, 02:11 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Imprint Souls
I think you get a mad priest commander(sacred), madmen(not sacred) and flagellants(sacred).
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September 29th, 2007, 02:12 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Imprint Souls
For 25 astral pearls? That sucks... I guess I won't cast it then...
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September 29th, 2007, 02:36 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Imprint Souls
Well, you can get them in an enemy province. Sometimes it is worth it.
__________________
No good deed goes unpunished...
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September 29th, 2007, 03:02 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Imprint Souls
Imprint souls is not worth the gems.
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September 29th, 2007, 03:58 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Imprint Souls
> Imprint souls is not worth the gems.
Ever? Wow. I wish I was smart like you. But instead I am stupid, and have
used imprint souls in all but one MP game I am in at the moment. In the lone
exception, I am not doing it for role playing purposes, but my last opponent is,
and has created quite some annoyance for me by doing so. He must not be very
smart, either.
__________________
No good deed goes unpunished...
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September 29th, 2007, 04:02 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Imprint Souls
In the late game astral gems tend to be very valuable for numerous things. Consider summoning golems, abominations instead of wasting your valuable astral gems on something that gives such bad units as imprint soul.
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September 29th, 2007, 04:25 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Imprint Souls
When I first read about imprint souls, I thought it would give you sacreds of your own national type.
Wow I thought, so if I play Niefelheim I get there giant sacreds? I did a test game...imagine my disappointment.
Got to agree with Evilhomer, the spell for 25S gems sucks. If it cost 5S gems then it would be okay. Also in my tests, it would 2 out of 3 times fail to take out a lvl 5 indie.
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September 29th, 2007, 08:10 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Imprint Souls
I have to agree with Homer and Meglobob, there are so many better ways to spend 25 astral gems. Even in dom2 it was somewhat marginal, now with so much better PD and more troops running around, it's almost impossible to find a viable situation to choose the spell in.
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September 29th, 2007, 08:46 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Imprint Souls
Are they better if you have a double bless set-up.. is the spell worth it then?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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