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View Poll Results: If you could research only one path of magic in the whole game wich one would you research?
Conjuration 16 12.60%
Alteration 8 6.30%
Evocation 9 7.09%
Construction 59 46.46%
Enchantment 6 4.72%
Thaumaturgy 14 11.02%
Blood Magic 15 11.81%
Voters: 127. You may not vote on this poll

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  #1  
Old September 17th, 2007, 12:04 AM
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Atreidi Atreidi is offline
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Default Most Usefull Research Path...

I was just wondering what people's research preferences were. I know that the best research path depends on what civilization you choose or what your strategy is but lets think of it as universal Usefulness...
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Old September 17th, 2007, 12:56 AM

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Default Re: Most Usefull Research Path...

why, if ONLY ONE of them I would of course research blood...
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Old September 17th, 2007, 01:18 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Most Usefull Research Path...

This question so much depends on the nation you are playing. If you are Man, Evocation can be usefull, but it Evocation won't help you as much if you playing as Pangaea.

Also Construction by itself is useless, but you almost always need so you can cast spells in the other research paths.
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Old September 17th, 2007, 01:31 AM

quantum_mechani quantum_mechani is offline
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Default Re: Most Usefull Research Path...

Quote:
Sir_Dr_D said:
Also Construction by itself is useless,
Far from it, there all kinds of things to with construction, though it works much better with a good chassis to put equipment on.

Construction has summons, good globals, can approximate some evocation through items, can equip SCs, and especially with unique magic items can fill many other gaps. It's true that it is better for some paths than others, but less so than almost any other school.
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Old September 17th, 2007, 01:36 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Most Usefull Research Path...

I forgot about the summons and the globals. You could create golems from the construction path and equip it with items, to make SC's. Plus you can cast forge of the ancients, and mast produce evocation items. Then there is the spell that enhances armor, and weapons of sharpness.
I will vote for that path.
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Old September 17th, 2007, 01:44 AM
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Default Re: Most Usefull Research Path...

I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
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Old September 17th, 2007, 01:46 AM

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Default Re: Most Usefull Research Path...

Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
A properly equipped SC can deal with pretty much any summons without equipment. And conjuration lacks much in the way of SC counters.
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Old September 17th, 2007, 02:00 AM
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Default Re: Most Usefull Research Path...

I chose construction because all nations can get something useful out of it.
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Old September 17th, 2007, 04:19 AM

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Default Re: Most Usefull Research Path...

Construction is invaluable for all nations.
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  #10  
Old September 17th, 2007, 04:22 AM
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Default Re: Most Usefull Research Path...

Quote:
quantum_mechani said:
Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
**A properly equipped SC can deal with pretty much any summons without equipment.** And conjuration lacks much in the way of SC counters.
So what you're saying, is that if you give your SC no equipment, they'll be properly equipped? XD

Jazzepi
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