.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 27th, 2007, 10:38 PM

noname noname is offline
Corporal
 
Join Date: Mar 2007
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
noname is on a distinguished road
Default Best Mod Vote idea.

I have an idea; that we should make a list of the best mods, and have a vote to see which one we consider the best and why.
Reply With Quote
  #2  
Old August 27th, 2007, 10:45 PM

Wikd Thots Wikd Thots is offline
BANNED USER
 
Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
Wikd Thots is on a distinguished road
Default Re: Best Mod Vote idea.

So far my favorite is the one that Gandolf made so that ALL of the nations could play in one big game. Like the Perpetuality, and the Evermore game that is coming up.
Reply With Quote
  #3  
Old August 28th, 2007, 12:14 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Best Mod Vote idea.

Conceptual Balance Mod.
Reply With Quote
  #4  
Old August 28th, 2007, 10:43 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Best Mod Vote idea.

I agree with sombre, even if creating a new and fun to play nation is maybe a harder task. ex : Urdheim is impressive
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #5  
Old August 28th, 2007, 10:46 AM
Ferrosol's Avatar

Ferrosol Ferrosol is offline
Sergeant
 
Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
Ferrosol is on a distinguished road
Default Re: Best Mod Vote idea.

My favourite mods

CBM (makes multiplayer a lot more even)
Worthy Heroes (makes the vanilla nations a lot more interesting)
Skaven (the best of the mod nations i have tried)
Reply With Quote
  #6  
Old August 28th, 2007, 08:21 PM

Theonlystd Theonlystd is offline
Corporal
 
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
Theonlystd is on a distinguished road
Default Re: Best Mod Vote idea.

Skkkaveennnn
Reply With Quote
  #7  
Old August 29th, 2007, 02:30 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Best Mod Vote idea.

I love the was it.. 8 or something nation mod based on the Black Moon Chronicals.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #8  
Old August 29th, 2007, 01:33 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Best Mod Vote idea.


I think community ratings would be cool. Back when I was playing NWN and NWN2 (http://nwvault.ign.com/) I'd always try the ones that sounded coolest, but I usually played the highly rated mods much more.

Unfortunately this falls into the same realm as Idea: cannot implement, since I have no coding skills.
Reply With Quote
  #9  
Old August 29th, 2007, 01:49 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Best Mod Vote idea.

If we had lots of people playing mods I would agree, but currently I think it's only a small number of players who actually use them.

We're on the 3rd MP mod game now and if we keep organising stuff like that people will get more of an idea about which are the best mods, or at least suit them best. I try to be pretty impartial, because I'm a modder myself, but by making CBM versions of only certain mods I guess I'm playing favourites.

This thread might do better in the main forum actually - I guess there are people there who play a mod or two (probably WH and CBM) but never really come in here.
Reply With Quote
  #10  
Old August 29th, 2007, 02:51 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Best Mod Vote idea.

Who better to rate mods then other modders?

I would assume rating wouldn't just be on playability, but also on construction quality, technical merits, balance, etc

I think it would actually increase the amount of people who would play mods. Its actually quite intimidating to jump on the forum and see 100 mod threads. If the vocal minority says that a,b,c mods all work, are balanced (or unbalanced if desired), and are fun I think the "mod-newbie" would be more likely to try them out.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.