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  #1  
Old July 20th, 2007, 05:59 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Neutral Races

Is there a way to replace a neutral race that has been eliminated with another one midgame? (I doubt it, but its worth a try...)

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Old July 21st, 2007, 01:18 AM
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Default Re: Neutral Races

The Puppet Political Parties intelligence project has a chance of causing the target planet to split off into its own empire. As far as I know that's the only way to create new empires midgame.
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Old July 21st, 2007, 03:45 AM
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Default Re: Neutral Races

That, or a random event (which naturally isn't under player control).
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Old July 21st, 2007, 10:40 AM
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Default Re: Neutral Races

And no new empires can form if all twenty slots are filled.
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Old August 9th, 2007, 01:13 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Neutral Races

How would one mod a higher chance of the randon event occuring? I wanted it to go off every ten turns or so...

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Old August 9th, 2007, 04:01 AM
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Default Re: Neutral Races

Look around line 42 in Data\Settings.txt.
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