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July 3rd, 2007, 06:22 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
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If you have set yourself on fire, do not run.
Does anyone know if being on fire has an adverse effect on morale? Are burning troops more likely to flee?
-Ubercat
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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July 3rd, 2007, 06:23 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: If you have set yourself on fire, do not run.
Not directly, but after a couple of rounds they'll drop below the 80% hit point mark, and if they keep burning that counts as "heavy damage" so they'll make a morale check every round.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 4th, 2007, 03:49 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: If you have set yourself on fire, do not run.
They're too smart to run. Every half-wit knows running while on fire is the worse thing you can do ! It just supplies more oxygen and the fire gets worse.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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July 4th, 2007, 03:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: If you have set yourself on fire, do not run.
That's right. The best thing to do if one is on fire is stand still. Or ideally, engage someone in melee combat.
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July 4th, 2007, 04:06 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: If you have set yourself on fire, do not run.
Heh. Llamabeast made me laugh.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 4th, 2007, 04:13 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: If you have set yourself on fire, do not run.
Quote:
llamabeast said:
That's right. The best thing to do if one is on fire is stand still. Or ideally, engage someone in melee combat.
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I think if you have a unit on fire, it should negate effects like darkness for units nearby.
Jazzepi
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July 4th, 2007, 04:29 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
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Re: If you have set yourself on fire, do not run.
Or perhaps make weapons that give off glows? For example, a Construction 0 requires F1 weapon with really bad stats "Torch". It could give off a radius of light.
Would be nice, cause unless I'm clueless there isn't really a counter for darkness.
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July 4th, 2007, 05:01 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: If you have set yourself on fire, do not run.
Solar brilliance negates darkness.
Otherwise there is no counter. Consider the darkness magical, not just an abscense of light, if you want a reason fires doesn't help .
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July 4th, 2007, 05:07 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: If you have set yourself on fire, do not run.
I was joking really.
Jazzepi
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July 4th, 2007, 05:18 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: If you have set yourself on fire, do not run.
Solar brilliance negates Darkness? Now, that's really nice to know.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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