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June 28th, 2001, 06:35 AM
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ultimate mod
Any news about an ultimate mod besides the one to be posted in hyperion? All of the mods now posted have very good nifty points -
[This message has been edited by aesop123 (edited 28 June 2001).]
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June 28th, 2001, 04:17 PM
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Re: ultimate mod
Not to deviate, but what does TDM stand for (and where can I find it), or TCP for that matter? I didn't see it in the Mod Forum.
[This message has been edited by Coda A27 (edited 28 June 2001).]
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June 28th, 2001, 05:10 PM
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Re: ultimate mod
edit- I was way off on this answer...
[ June 15, 2003, 05:32: Message edited by: General Talashar ]
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June 28th, 2001, 05:55 PM
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Shrapnel Fanatic
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Re: ultimate mod
TDM is the initials of the three main creators of the modpack.
TCP? as in TCP/IP? or something else?
The ultimate mod is the one "you" create by merging the best parts of everybody else's.
Everyone has their own "ultimate" mod, since everybody has a different view of what futuristic space empires and battles will be like.
A good idea would be to take everybody's mods and pull out the smallest blocks of changes, then post 'em all as a mix&match modpack.
Then only basic mod skills are required to build your own personal Ultimate mod.
"Hmmm I'll take some ablative armor... those PD missiles look cool... I'll take half a dozen of these crossover components... gimme all of those extra events, and throw in one of those battlemoons "
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June 28th, 2001, 06:28 PM
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Re: ultimate mod
Sorry, it might have been UCP - whats always said in conjunction with the Star Trek mods?
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June 29th, 2001, 02:05 AM
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Re: ultimate mod
I thought we could submit mods to the UM or was it another mod?
[ June 15, 2003, 05:33: Message edited by: General Talashar ]
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June 29th, 2001, 02:44 AM
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Re: ultimate mod
quote: Sorry, it might have been UCP - whats always said in conjunction with the Star Trek mods?
United Federation of Planets, which includes the Humans, Vulcans, Betazoids, etc, etc... usually the "good guys" in any situation.
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June 29th, 2001, 07:34 AM
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Re: ultimate mod
Hadrian check out my mod in the mods section, it has some intresting components. You might want to use some of it's stuff. -NeoMod
[This message has been edited by ZeroAdunn (edited 29 June 2001).]
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June 29th, 2001, 04:11 PM
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Re: ultimate mod
Is the TDM AI gonna be added to the UM?
[ June 15, 2003, 05:34: Message edited by: General Talashar ]
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June 29th, 2001, 04:15 PM
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Second Lieutenant
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Re: ultimate mod
You can add my unique tech mod, or any part of it you want. I also have a speach file you can have, for general AI use.
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