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April 30th, 2007, 02:38 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Nodes
I was feeling nostalgic for MoM. I'll edit this post as I go, just jotting down ideas atm.
--Chaos Node, mountains only, fire+air
#land (insert #)
#clearfeatures
#knownfeature "volcano"
#knownfeature "solar lens"
#knownfeature "elusive lights"
#knownfeature "dragon jaws"
-- chaos spawn (?), chimera, doom bat (fiend of darkness), efreet (?), fire elementals, great drake (fire dragon), gargoyles and hell hounds ().
--Nature Node, forests only, nature+earth+water
#land (insert #)
#clearfeatures
#knownfeature "mammoth forest"
#knownfeature "chamber of changes"
#knownfeature "oak of ages"
#knownfeature "forest of a thousand streams"
-- basilisk, behemoth (tarrasque), cockatrices, colossus, earth elementals, giant spiders, gorgons (catoblepas), great wyrm, war bears
--Sorcery Node, fresh water only, astral+air
#land (insert #)
#clearfeatures
#knownfeature "mirrorlake"
#knownfeature "nexus"
#knownfeature "scrying pool"
#knownfeature "distortion"
-- air elemental, djinn (is unique! Problem!), nagas, phantom beast (?), phantom warriors, sky drake (water dragon? Wants to breathe lightning, not ice!).
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 30th, 2007, 02:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Nodes
Chaos Node:
A mix of Foul Spawn would fit well. You can use RanDom to add in random creatures of the Crossbreeding spell by creating a list of all the creatures it can summon and then adding in units from that list. Manticore, demon knights, and abysian Demonbred would all fit well. Summer Lions and Fire Snakes would also work.
Nature node:
Basilisks, cockatrices, elementals a Wyrm commander and Fall Bears are easy. One or more of: Crusher, Golem, Granite Guardian/Marble Oracle could replace Colossus. There are size 4 Giant Spiders and size 6 Hunter Spiders. You've already listed Catoblepas and Tarrasque. Perhaps Apmiphteres, Monster Toads, Couatl or two...
Sorcery node:
You can make Water Dragon have Air magic instead of Water, and equip it with Spirit Helmet. Replace Phantom Beasts with Grey Knights and/or Nether Warriors. Winter Wolves and Spring Hawks both fit.
Draconians could go into either Nature or Sorcery.
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April 30th, 2007, 04:08 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Nodes
Love it,
You going for insanely defended insanely profitable nodes? Or random levels of difficulty for random profit?
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April 30th, 2007, 04:18 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Nodes
Speaking of MoM nostalgia, I have 8 nations from master of magic done. All that is left is adding 6 more, the spells and the heroes and a few custom pretenders (powerful weezerdss)
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BLAH BLAH BLAH BLAH NEXT TURN.
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April 30th, 2007, 04:41 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Nodes
Bow down before Sss'ra, God of the Draconians!
He flies, he's got fire and astral to start and he's 20/points per path if not 10.
Doom Drakes are capital only.
In the words of Judge Doom: My god, it'll be beautiful.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 30th, 2007, 05:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Nodes
Fond memories. Who am I kidding? What memory? I still load it to my desktops. If I remember correctly it as a search on Master of Magic that led me to Dominions (the original before Dom2 and Dom3). Its still in my search database because Im trying to convince one of the many remake projects to come to Shrapnel.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 30th, 2007, 10:20 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Nodes
When you release the full MoM mod I sadyl expect the dangerous modding part of my frontal lobe to start demanding I redo the graphics to fit with Dom3 and adding a few new units to make the nations less bare.
If you'd be on board with this in the future, let me know.
Oh and what era would these be in? To me MA makes the most sense.
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May 1st, 2007, 12:13 AM
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Lieutenant General
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Re: Nodes
MOM-those were the days, running around with 4 heroes and none could stand before you!
Very fun game. If my brain is working properly, there were some very annoying globals if you were not the one casting them.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 1st, 2007, 01:08 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Nodes
I always mod for EA, because eventually my version of the game is going to be one era, all my custom nations playable. 11 down, a gazillion more to go.
As far as you redoing the mod, that is fine with me. I am going to release it as close to the original MOM as possible, which means it is going to be pretty barebones unit wise, especially in the magic department. Your welcome to pick through the buttload of scripting and create a mod better suited for dominions out of it.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 1st, 2007, 01:40 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Nodes
You've done 11 custom nations? Gwaii, Gaea and,.. 9 mom ones?
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