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April 18th, 2007, 12:14 AM
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Quick Question concerning healing afflictions
What's the most powerful national recruitable sacred commander that heals it's own afflictions? on a unit for unit basis.
Thanks.
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April 18th, 2007, 12:33 AM
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Re: Quick Question concerning healing afflictions
Also-what summons heal their own afflictions?
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April 18th, 2007, 01:07 AM
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Re: Quick Question concerning healing afflictions
I was actually curious if it's possible to heal afflictions caused by item implants like the heart that gives you a chest wound, or the magical eyes that give you eye loss?
Jazzepi
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April 18th, 2007, 01:40 AM
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Re: Quick Question concerning healing afflictions
Units with recuperation can heal wounds like the black heart or eye loss.
The word powerful can be open to opinion. I would look to Pangaea to find a commander with recuperation that will do what you are looking for.
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April 18th, 2007, 02:22 AM
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Re: Quick Question concerning healing afflictions
See bullet #6 under Q: Can I get rid of afflictions? How? in the FAQ.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
-Max
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April 18th, 2007, 03:59 AM
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Re: Quick Question concerning healing afflictions
definitely the ettin mandragora. not recruitable though.
well the recruitable sacred commanders with recuperation are gonna be either pangaea or oceanea. thems the only ones.
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April 18th, 2007, 05:48 AM
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Re: Quick Question concerning healing afflictions
You could always cast Gift of Reason on any normal recuperating unit (eg Knight of Avalon) and make it your prophet or give it a shroud. Depends on how many you want and what you'll be doing with them I suppose.
Arco Oreiads are recruitable sacred recuperating commanders too.
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April 18th, 2007, 07:47 AM
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Re: Quick Question concerning healing afflictions
Quote:
Foodstamp said:
Units with recuperation can heal wounds like the black heart or eye loss.
The word powerful can be open to opinion. I would look to Pangaea to find a commander with recuperation that will do what you are looking for.
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Really? I checked out the FAQ as was recommended.
>Finally, afflictions caused by items such as Black Heart or Eye of Aiming cannot be healed in any way. They can be healed only if the item is removed, which is very difficult in most cases and involves powerful magic when possible at all.<
Jazzepi
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April 18th, 2007, 08:00 AM
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National Security Advisor
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Re: Quick Question concerning healing afflictions
I think the FAQ is correct, in game mechanics because unless you can remove the item, an item that cripples tends to renew its crippling each turn. Makes sense for false eyes. "Look honey, I re-grew a great new eye in my bionic eye socket, and they both work great!" makes no sense. Healing a chest wound from an artificial heart makes more sense though. To me, anyway.
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April 18th, 2007, 08:03 AM
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Re: Quick Question concerning healing afflictions
I put that part in the FAQ on the word of someone else when it came up in the FAQ Discussion thread. I don't remember who said it, but there was a distinct claim that item-caused afflictions don't heal. It is possible that afflictions caused by hearts can be healed, but that person was very adamant about eye afflictions not healing.
I did not test those assumptions, but editing a commander with recuperation into a map file and assigning one of the heart items and an Eye of Aiming, then hosting for e.g. 30 turns should give some results.
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