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April 16th, 2007, 05:41 PM
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Question about Dom 3 development
I am interested in what tools/languages were used to create Dom 3. Does anyone here know anything about this?
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April 16th, 2007, 06:40 PM
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Major General
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Re: Question about Dom 3 development
plain C
AFAIK
For details, search the Dom2 forum. It's basically an early version of the same game engine.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 16th, 2007, 06:53 PM
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Re: Question about Dom 3 development
... and OpenGL for graphics.
(Not C++?)
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April 16th, 2007, 07:17 PM
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Re: Question about Dom 3 development
As far as I know its C. Not C+ or C++ or C#. Just C.
And its developed on Linux. Presently Ubuntu Linux. Mostly in a graphic environment like Gnome or KDE altho I dont remember which.
The utilities used are mostly written by Johan also. There is one called Spooky Sprites which is still available but wouldnt do a lot of good since as far as I know the only version out there is for Atari.
Last I heard Johan used GIMP for graphics altho Kristoffer does most of those.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 16th, 2007, 07:27 PM
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Re: Question about Dom 3 development
Also SDL library. (Simple DirectMedia Layer)
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April 16th, 2007, 09:19 PM
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Re: Question about Dom 3 development
Atari ST or Atari 8-bit?
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April 16th, 2007, 09:59 PM
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Re: Question about Dom 3 development
I can provide the complete library list if there is an interest.
gandalf@$ ldd /usr/local/games/dominions3/dom3_x86
linux-gate.so.1 => (0xffffe000)
libGL.so.1 => /usr/lib/libGL.so.1 (0xb7e87000)
libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7e08000)
libpthread.so.0 => /lib/tls/libpthread.so.0 (0xb7df5000)
libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0xb7d44000)
libc.so.6 => /lib/tls/libc.so.6 (0xb7c12000)
libm.so.6 => /lib/tls/libm.so.6 (0xb7bed000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb7367000)
libnvidia-tls.so.1 => /usr/lib/libnvidia-tls.so.1 (0xb7365000)
libXext.so.6 => /usr/lib/libXext.so.6 (0xb7356000)
libX11.so.6 => /usr/lib/libX11.so.6 (0xb726a000)
libdl.so.2 => /lib/tls/libdl.so.2 (0xb7266000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7181000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7176000)
/lib/ld-linux.so.2 (0xb7f2e000)
libdirectfb-0.9.so.25 => /usr/lib/libdirectfb-0.9.so.25 (0xb711e000)
libfusion-0.9.so.25 => /usr/lib/libfusion-0.9.so.25 (0xb7118000)
libdirect-0.9.so.25 => /usr/lib/libdirect-0.9.so.25 (0xb7109000)
libvga.so.1 => /usr/lib/libvga.so.1 (0xb70a9000)
libXau.so.6 => /usr/lib/libXau.so.6 (0xb70a6000)
libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb70a1000)
Hmmm I take that back. It looks like it might be C++
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 17th, 2007, 03:15 AM
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Re: Question about Dom 3 development
Quote:
PvK said:
Atari ST or Atari 8-bit?
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ST Report 18-Aug-95 #1133
Spooky Sprites 4! STR InfoFile! - Falcon True Color Sprites!
From Johan Karlsson on the Usenet:
Spooky Sprites is a true colour sprite creator for Atari Falcon. It's
freeware and has been uploaded to ftp.cnam.fr.
Wonder what he runs it on today .. still doing all the sprites on Atari and dragging them over to the Linux development machine ?!?!
And concerning the programming language:
dominions programming language
http://www.shrapnelcommunity.com/thr...&Number=330530
.. but I'll search on. I'm pretty sure there was a statement from Illwinter that said "C", but the search function refuses to spit it out :-/
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 17th, 2007, 03:44 PM
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Re: Question about Dom 3 development
Wow, cool. Makes sense too that it'd be Atari Falcon, since it would have an easier time doing "True Color". Maybe there's software to network the Falcon to Linux. I know there's software to run Linux on Atari ST's (and presumably Falcons). Thanks Arralen!
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April 17th, 2007, 05:46 PM
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Shrapnel Fanatic
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Re: Question about Dom 3 development
I got some answers back from Johan.
Plain C (no +, ++, or #)
Ubuntu Edgy Linux, and Gnome environment.
Some tools are sox, gimp and blender. Valgrind for debugging help. I suspect that blender has replaced his sprites program.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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