.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 15th, 2007, 12:14 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Tackling Banelords?

Fully geared Banelords seem like an incredible obstacle to overcome. Fully decked out with decent items, these supercombatants seem very hard to take down.

I am curious as to what strategies work best against equipped Banelords considering they take no fatigue from combat. Do they still receive penalties from facing multiple attackers? Magically or mundane, how do you topple these foes?

Thanks!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #2  
Old April 15th, 2007, 12:24 AM

Rathar Rathar is offline
Second Lieutenant
 
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
Rathar is on a distinguished road
Default Re: Tackling Banelords?

I hear that spells that target undead only such as maggots work quite well.

In general it seems that for every SC type there is a specific and somewhat simple counter. Sometimes that somewhat simple thing requires you to have fire magic for example and if you don't well..

Rathar
Reply With Quote
  #3  
Old April 15th, 2007, 12:52 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Tackling Banelords?

Undeath to death is great.

Jazzepi
Reply With Quote
  #4  
Old April 15th, 2007, 01:24 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Tackling Banelords?

They are one of my favorite thugs as well.

Like all scs though, they can be brought low by paralyze, soul slay, smite, etc.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #5  
Old April 15th, 2007, 01:34 AM

johnarryn johnarryn is offline
First Lieutenant
 
Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
johnarryn is on a distinguished road
Default Re: Tackling Banelords?

Generally things that dont check MR rolls are good, as many people kit out their SC's with MR-boosting equipment. I've found simple spells like incinerate and even lighning bolt can work well.
Reply With Quote
  #6  
Old April 15th, 2007, 01:44 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Tackling Banelords?

I have found it hard to resist paralyze, even with really high mr. If you get 3-4 mages spamming it, you likely are toast.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #7  
Old April 15th, 2007, 05:26 AM

squeezing squeezing is offline
Private
 
Join Date: Feb 2007
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
squeezing is on a distinguished road
Default Re: Tackling Banelords?

just lost a Angel of Fury to Drain Life spam , does that work on undead?
Reply With Quote
  #8  
Old April 15th, 2007, 05:42 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Tackling Banelords?

Drain Life always hits, is impossible to resist, and comes on a D4 item. You won't gain any fatigue back from the Bane Lord, but item-casting is cheap anyway. The tactical AI is pretty good about casting Drain Life only on tough enemy units, so you should pick him out of a horde of chaff pretty quickly. Depending upon what "fully decked-out" means, the specific anti-undead counters (Inner Sun, Just Man's Cross, Solar Rays) may be more cost-effective, but Drain Life items are useful to have lying around anyway and AFAIK there's no way to counter them except killing the casters.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #9  
Old April 15th, 2007, 05:49 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Tackling Banelords?

the drain life item is an artifact, however, which diseases whomever holds it.
Reply With Quote
  #10  
Old April 15th, 2007, 05:54 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Tackling Banelords?

No, you're thinking of Sun Slayer (which is D5 incidentally). At Construction-6, D4 mages can construct the Standard of the Damned, which casts Drain Life. Give it to a non-spellcasting commander and set him to "Cast Spells" and that's all he'll cast. The Standard of the Damned is a pretty sorry melee weapon (you lose -2 att, -3 def), but it does cause Fear +0 and besides, you're using it as an oversized magic wand and not a melee weapon. Downside is that you can't hold a shield so you're vulnerable to missile fire.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.