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April 3rd, 2007, 05:27 PM
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Private
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Join Date: Mar 2007
Location: Tarragona, Is-Pain
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Newbie Question: Joining The Living And The Dead
In a previous SP game, I was playing EA Ulm with a rainbow Master Druid with plenty of nature and death for using him as a devoted summoner to bring extra support to the Steel and Warrior Maidens.
After a bit of research I created a small army of Vine Ogres with the help of an Ivy Crown + Druid's bonuses. When I hit Conjuration 5 I summoned a couple of Bane Lords, very nice commanders indeed, but I had no undead armies to command...
How can I create an effective undead army to join those nice undead commanders?
Having a single summoner, It'll take so many turns casting Summon Shades or Revive Wight to bring forth a mid-sized army.
Legion of Wights won't be available until late stages of the game, and Spirit Mastery brings a useful but rather weak horde.
I read something about Carrion Reanimation before, but it is corpse dependant and I'd like to keep my population alive paying their taxes and bringing resources...
I'd be very pleased if any Necromancer out there could give a lesson or two to this puny apprentice...
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Vi skal kjempe for vare Enemerker...
We shall fight for our domains
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April 3rd, 2007, 05:31 PM
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General
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Join Date: Apr 2005
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Re: Newbie Question: Joining The Living And The De
Early on revenants to site search for more death gems.
Then summon Mound Kings to reanimate and use them, spectres and liches.
The pretender summons summoners. No need to waste him summoning chaff.
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April 3rd, 2007, 05:43 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Newbie Question: Joining The Living And The De
Yeah I concur with thejeff. If you want a large undead army with a nation that doesnt support it, you should make efforts to summon mages which can reanimate or can summon mage who can (or search for sites where you can recruit said death mages too).
On the nature side you should definitely not be using your Druid to summon Ogres, that is far too menial. He should be summonging Ivy Kings who can in turn summon the Vine Ogres. In the same manner that you would booststrap your undead army production.
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April 3rd, 2007, 06:02 PM
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General
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Join Date: Apr 2005
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Re: Newbie Question: Joining The Living And The De
Oh yeah, almost forget. Lamia Queens.
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April 3rd, 2007, 06:12 PM
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Sergeant
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Join Date: Oct 2006
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Re: Newbie Question: Joining The Living And The De
IMO ghosts are an excellent troop summon. The spell summons extra ghosts if you have high magic levels. IIRC a death 7 summoner will get 7 ghosts per casting. Death is quite easy to boost with items so it's quick and cheap to gather a powerful army.
Ghosts have a chill aura so don't use them with regular troops. They are frightening, ethereal, drain life and can enter the sea as well as having good stats across the board except for prot - and their etherealness makes up for that in sp at least. Also, unlike wights they don't suffer from exceptionally low battlefield movement. Against the AI they should be overwhelmingly powerful.
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April 3rd, 2007, 07:20 PM
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Private
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Join Date: Mar 2007
Location: Tarragona, Is-Pain
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Re: Newbie Question: Joining The Living And The De
Thanks to all for the quick replies and guidance.
Now I see that my "scalable" summoning approach is not the most efficient way to proceed... I'll keep my rainbow pretender doing (serious) pretender stuff: boosting research and looking for magical sites early, and bringing powerful summoners later on.
I'll give a try to Ghosts, they have plenty of abilities including stealth, excellent for raiding alongside the Steel and Warrior Maidens!
Another very good Death/Nature trick is the Gift Of Reason + Tartarian Gate combo, although it has a steep death requirements (D7) it's easy to achieve forging some items.
Apart from the Mound Fiends, which other undead commanders have the "Reanimate" ability?
__________________
Vi skal kjempe for vare Enemerker...
We shall fight for our domains
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April 3rd, 2007, 08:41 PM
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Corporal
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Join Date: Jun 2006
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Re: Newbie Question: Joining The Living And The De
Wraith lords can summon ghosts.
Any undead priest can reanimate, so you could make one your prophet.
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April 4th, 2007, 03:05 AM
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Major
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Re: Newbie Question: Joining The Living And The De
mandragora are the quinticential nature/death undead.
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April 9th, 2007, 07:22 PM
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Private
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Join Date: Mar 2007
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Re: Newbie Question: Joining The Living And The De
Quote:
ologm said:
Any undead priest can reanimate, so you could make one your prophet.
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I�ve been looking for an unholy priest summoning in the manual, and the only result I�ve found is "Revive Wraith Consul" from Conjuration 7, as described in page 172.
Unfortunately, I think this spell is misplaced in the manual because the Wraith Consul is a LA Ermor specific summoning, and not available to the other Nations.
On top of that, the manual says that the Consul is a Holy 4 priest whilst in Edi�s dB he�s just a level 3 priest.
I suppose these errors have been spotted before, but I haven�t found a post related with this item, sorry.
Due to unholy or non-divine magic is Nation specific (C�Tis Desert Tombs, Ermor Ashen Empire and Pangaea), all the remaining Nations shouldn�t have access to any summonable undead priests. Is that statement correct? Is there a way to get a 'generic' unholy priest (via magical sites maybe)?
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Vi skal kjempe for vare Enemerker...
We shall fight for our domains
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April 9th, 2007, 07:41 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Newbie Question: Joining The Living And The De
Mound fiends, summonable by any D3 mage with the research, are undead priests and death mages.
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