.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 1st, 2007, 01:19 AM

noname noname is offline
Corporal
 
Join Date: Mar 2007
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
noname is on a distinguished road
Default Overpopulation

Is there a way to make a nation automatically increase its population without having to alter the growth scales? Also, is it possible to set the growth rate to even higher levels? I have a plan for a mod that involves some tree-dwelling, white-furred rodent people whose units all have domsummon20, and have to use magic and/or expand rapidly in order to be able to get enough food. Most of the units will be small, size one, stealthy units, who will have, to mitiagate the food shortage, forest survival skills, even though this won't be enough to totally solve any food problem. An extreme example of rapid population growth would be 20% per turn , but I don't know if the a province could actually hold that many people.

P.S. The white furry rodent-people will have spears and javelins, and some of them will have poisioned spears/ throwing spears.
Reply With Quote
  #2  
Old April 1st, 2007, 02:44 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Overpopulation

You should give all the commanders all of #domsummon2, #domsummon and #domsummon20. It still won't matter much, but it will actually create lots of units. Also, #domsummon20 is one twentieth (1/20) as effective as #domsummon, not twenty times as effective as #domsummon...
You can #copystats Panii of Pangaea and use #clearmagic to remove their magic. You can change their normal stats and size to you want, and you're left with a creature that has Stealth, Forest Survival, Recuperation... and the special ability to attract Maenads in turmoil dominion. It would be easy to change Maenads into something of about equal power that both Pangaea and your new nation would summon.
Pangaea also has access to nation-spesific reanimations and Carrion Woods the global.

You don't actually want Growth scale, but supply bonus. You could give all the commanders supply bonus. That way, they can feed the armies for a few turns, but making more commanders to feed the current army would lead to even faster increase in supply use...

Small units (size 1) won't eat much supplies, so you might have to change the nation so that it also has bigger, a bit more rare (size 2, 3 and maybe 4) units that are essential to its army. That way, the need for supplies will rise faster.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.