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  #1  
Old March 23rd, 2007, 11:18 PM
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Default Abandoned Laboratory

I've found an Abandoned Laboratory magic site but it doesn't appear to do anything (no gems, no bonuses, no description), and doesn't appear to function as a lab. I have the option of building a lab in the city. Is the Abandoned Laboratory basically just fluff, or is there some way to use it?
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2  
Old March 23rd, 2007, 11:46 PM

Micah Micah is offline
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Default Re: Abandoned Laboratory

It should have spawned a functional lab when you found it. Did you just discover it, or was it taken from another nation? If the province was taken over it may have been found and then destroyed before you got there (intentionally or via event)

If you just searched and found it it sounds like a fluke or a bug if you didn't get a functional lab there.
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Old March 24th, 2007, 12:39 AM
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Default Re: Abandoned Laboratory

The lab discovery itself is a magic site that takes up one of the magic site slots. As explained above it exists independently of the lab itself.

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Old March 24th, 2007, 05:37 AM
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Default Re: Abandoned Laboratory

Thanks -- it's actually coded into a Dom2 map (tyrande) as:

#setland 35
#knownfeature "Abandoned Laboratory"

I took the land from independents.

So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.
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http://z7.invisionfree.com/Dom3mods/index.php?
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Old March 24th, 2007, 10:04 AM
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Default Re: Abandoned Laboratory

I have had this too, as far as I can tell, its utterly useless.
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  #6  
Old March 24th, 2007, 11:19 AM
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Default Re: Abandoned Laboratory

Quote:
vfb said:
Thanks -- it's actually coded into a Dom2 map (tyrande) as:

#setland 35
#knownfeature "Abandoned Laboratory"

I took the land from independents.

So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.
That's correct. If that province is supposed to also contain a ready lab, then the #lab command should be added. Same deal with sites that give forts, if you want the fort and the site as a known feature, you need to add the #fort <nbr> command to the map file.
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Old March 24th, 2007, 11:57 AM

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Default Re: Abandoned Laboratory

There is a sanctuary too or temple of light(can't exactly remember) that does not give a temple and the usual standard priest so you can choose between standard priest 1 and 2. All the same and utterly useless.
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Old March 24th, 2007, 02:23 PM
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Default Re: Abandoned Laboratory

There is no site in the game that autobuilds temple on discovery. Unholy Temple in Dom2 did that, but it's removed. The various holy sites that give the option to recruit priests can actually serve a useful purpose if the indie poptype in the province does not have priests as an option (Barbarians, Horse Tribe, Ichtyids, Slingers etc).
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Old March 29th, 2007, 04:08 AM

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Default Re: Abandoned Laboratory

Edi, thanks for clearing that up, I had wondered about the abandoned labs and site temples
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Old March 29th, 2007, 10:09 AM

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Default Re: Abandoned Laboratory

Why was unholy Temple removed?
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