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  #1  
Old March 19th, 2007, 04:45 PM

serg3d serg3d is offline
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Default Mine Off option is not working in 2.0 ?

I have mines turned off in the preferences, but long campaign AI still deploy them.
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Old March 19th, 2007, 05:10 PM
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Default Re: Mine Off option is not working in 2.0 ?

Mines OFF only means they won't blow up when you enter the hex not that they won't be bought. From the tests I've run thats exactly what's happening. Are they exploding in your game??

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Old March 19th, 2007, 06:20 PM

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Default Re: Mine Off option is not working in 2.0 ?

Nop, seems they not exploding. So if AI waste points on it, that mean AI more weak with this option, correct ?
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Old March 19th, 2007, 08:30 PM
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Default Re: Mine Off option is not working in 2.0 ?

Quote:
serg3d said:
Nop, seems they not exploding. So if AI waste points on it, that mean AI more weak with this option, correct ?
The mines, though turned off, will still require more of your MP to move though so they are not entirely "wasted" by the AI in that they still slow you down and make you pick your way through them. The "Mines Off" option is a "beginners" option to make assaulting easier for those players not fully experienced with the game. With "Mines Off" they won't blow up under the AI either .

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Old March 20th, 2007, 01:17 PM
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Default Re: Mine Off option is not working in 2.0 ?

I'm guessing "mines off" is a global variable that can't be set locally for each field? A one point "turned off" minefield would be a perfect dummy minefield.
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Old March 20th, 2007, 02:19 PM
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Default Re: Mine Off option is not working in 2.0 ?


It's a global. There are no "individual" mine fields in the game

Don
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Old March 21st, 2007, 06:53 AM

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Default Re: Mine Off option is not working in 2.0 ?

In fact I've found out you can turn mines on and off in the middle of the game.
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Old March 21st, 2007, 09:36 AM
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Default Re: Mine Off option is not working in 2.0 ?

That's correct. The game has worked that way for years.

Don
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