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February 14th, 2007, 03:56 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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RanDom - SemiRandomizer and Dom3 random map gen...
RanDom is a simple program written in visual basic which serves two purposes:
1. It can be used to tweak the various settings for random map generation via the command line options provided by Dominions3, generate the map, and then save those settings for future use, or to load settings from previous sessions.
2. It can also be used to tweak the settings for and run the SemiRandomizer on the specified map.
There are several features I would still like to add, and changes I would like to make, but it can be quite entertaining in it's current state. I have included a few sample saved settings (.stg files) and hope to see some interesting setting files from others.
Since it is a VB program, it will require the VB runtime dll which you probably already have on your system. If not, it is widely availble on the net.
Following are scaled down examples of small 500x500 maps generated with the included 'settings':
From top left to bottom right they are:
COT_colorscheme
Greenland
NortherSkrags
Rediculous
SwampyRedSea
These settings are rather extreme and just the result of playing around with settings in a very short time. COT colorscheme was just an effort to emulate the crisp colors of Targa's Clash of the Titans Dom2 map. And yes I know that Rediculous is misspelled. It was intentional. That is my story and I am sticking to it!
Feel free to share your favorite settings here if you would like. The stg files can be opened with any text editor. Just copy the contents and paste them here along with a title for the file and maybe a small sample thumbnail image if you are so inclined.
Last edited by Ballbarian; August 18th, 2008 at 09:22 PM..
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February 14th, 2007, 03:59 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Below is a screen shot of the RanDom interface:
From the simple readme:
Quote:
To install, place unzipped contents into your dominions3 directory.
[Execute] to run the Dominions3 random map generator with the settings that you have specified.
[Semi Randomize] to run the SemiRandomizer. The modified map file will have '_SR' appended to the file name and can be found in your dominions3\SemiRandom directory. Just copy/paste this '.map' file into your dominions3\maps directory to make it available for play. (In the future I hope to fix this so that it will be moved automatically.)
[Save Settings] to save your favorite map settings for future use, or to share with others.
[Load Settings] to load map settings from previous sessions, or those of other users.
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February 14th, 2007, 02:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Very very nice.
This just passes to the dom3 generator?
It doesnt do any tweaking of the .map file afterward? Its fine if its true, it just defines what suggestions I can make.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 14th, 2007, 03:51 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Yes, it just generates a command string and passes it to the dom3 generator. Any map file tweaking only takes place via the external SemiRandom executable.
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February 14th, 2007, 09:57 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Edited the topic and added some sample images of the included 'settings' files.
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February 16th, 2007, 03:37 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Whipped up 3 more stg files earlier tonight. If I get time tomorrow, I will try to post sample thumbs.
Here are the stg's:
Savannah.stg
0,20,20,20,20,10,10,#FALSE#,1000,1000,150,#FALSE#, 199,193,163,255,56,56,178,255,184,133,91,170,112,2 09,209,67,10,70
BluewaterBay.stg
100,30,20,20,20,10,10,#FALSE#,1000,1000,150,#FALSE #,160,186,156,255,54,84,170,255,160,130,130,255,80 ,120,160,255,15,80
RuggedShores.stg
0,30,40,40,15,15,15,#FALSE#,1000,1000,150,#FALSE#, 188,152,91,255,54,84,170,255,160,130,130,255,80,12 0,160,255,0,70
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February 17th, 2007, 01:54 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Savannah:
BluewaterBay:
RuggedShores:
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February 17th, 2007, 10:23 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Just a question: If you use this program to set border width to 0, does the map appear without any apparent borders? Because if it does, this thing could be an instant RPG campaign mapmaking hit. I know I could certainly use something like that...
Edi
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February 17th, 2007, 10:50 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
Yes. Set the width to 0 and borders vanish.
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February 17th, 2007, 04:11 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: RanDom - SemiRandomizer and Dom3 random map ge
You're a genius! Thank you, thank you, thank you! I'm lazy as all hell drawing maps and this things is precisely what I need, making Dom3 just that much more worth it.
Edi
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