.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2007, 03:52 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Exact bless effects?

I tried to find a clear description of the (high-level) Blessing effects, but even on the Strategywiki, I didn't find a description of what some of them do...

Air 9: shock resistance, OK, no problem here

Astral 9: there's a spell by that name (manual p230), OK

Blood 9: "Death Curse"? didn't find an entry in the manual for it

Death 9: "Death Weapons"? Strategy wiki says this is 2 Armor Negating damage, with MR? is this in addition to normal damage, or does it make the weapon's damage Armor negating?

Earth 9: Protection +4, OK, that's clear

Fire 9: "Flaming Weapons"? Manual says "Flaming Arrows" is another damage roll at 8 AP; Strategywiki says 6 AP. Who's right?

Nature 9: Berserk 2, OK

Water 9: Quickness, OK

Can anybody fill me in as to the exact description of Blood/Death/Fire 9 bless effects?
Reply With Quote
  #2  
Old January 18th, 2007, 04:34 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Exact bless effects?

Death Curse affects those who kill the blessed unit. Wouldn't surprise me if it's Curse (MR negates) + Horror Mark (MR negates easily), because somebody reported seeing neither, either or both effects with Curse apparently more common.

Death Weapons = 2AN (MR negates). It's extra damage, just like F9 -- it doesn't make the entire damage AN+MR. 2AN ain't huge, but factor in the affliction bonus and they make good cripplers.

(It would be REALLY annoying to be using SCs vs B9D9 Flags, but I doubt that's sufficient reason to use THAT blessing...)


Earth blessing affects armor. No armor, no bonus.

F9 -- should be flaming weapons. 6AP sounds right -- think it should say in-game, actually...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #3  
Old January 18th, 2007, 04:35 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Exact bless effects?

Blood 9: Chance (MR resisted) of cursing the whoever kills the blessed unit. Not very useful.

Death 9: It's an extra 2AN damage.

Earth 9: Not quite so clear. It's actually +4 to Armor, not natural armor. Only applies if armor is worn and may be less if the unit has more natural armor or if no helmet is worn. Also abusable using trinkets with armor value.

Fire 9: I think it was 8 in Dom2 and 6 now. Not sure. Don't have the game in front of me.
Generally considered the best, with Water a close second.
Reply With Quote
  #4  
Old January 18th, 2007, 04:38 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: Exact bless effects?

Sorry if strategywiki is not up to date, maybe it could use an update.
here are my guesses:
Blood 9: I think the unit who kill a B9-blessed unit gets cursed.
Death 9: As far as i know, additional +2 AN damage, don't know about MR check.
Earth 9: according to this forum, it is +4 armor protection, so only units with armor get benefits (+ 4 for each armor part?)
Fire 9: 6 AP damage (i think additional to the normal weapon damage). Flaming Arrows is a spell and must be cast by a fire mage. Flaming arrows has nothing to do with flaming weapons.... flaming weapons is only valid for meele weapons.
Reply With Quote
  #5  
Old January 18th, 2007, 07:40 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Exact bless effects?

Quote:
PhilD said:
Water 9: Quickness, OK
Note that it's only 50% quickness, the unit will act again every other turn. At least on average. Doesn't give the +3 att/def that quickness spells/item gives.
Reply With Quote
  #6  
Old January 19th, 2007, 02:58 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Exact bless effects?

Also note that the W9 blessing is still not accumulative with the quickness spells (although the Def bonus is.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #7  
Old January 19th, 2007, 03:55 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Exact bless effects?

So, is it advantageous or superfluous to give a water9-bless unit say boots of quickness?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old January 19th, 2007, 04:12 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Exact bless effects?

W9 Bless - +4 Def, +50% AP
Boots - +3 Att, +3 Def, +100% AP
Both - +3 Att, +7 Def, +100% AP

I'd say - if you're able to get boots, it's superfluous to get the blessing, rather than the other way 'round.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #9  
Old January 19th, 2007, 04:47 PM

solo solo is offline
Sergeant
 
Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
solo is on a distinguished road
Default Re: Exact bless effects?

Quote:
Horst F. JENS said:
.... flaming weapons is only valid for meele weapons.
Sacred archers' arrows become flaming weapons when blessed.
Reply With Quote
  #10  
Old January 19th, 2007, 04:58 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Exact bless effects?

They do? They don't have the flaming arrow effect. And I didn't notice extra damage or anyone catching fire.

Unless it changed in one of the patches. I don't think I've used sacred archers since.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.