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December 11th, 2006, 04:49 PM
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Sergeant
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The value of site searching rainbow pretenders
Does it really make sense to use a rainbow pretender for site searching?
I have a 4 across the board pretender and searched 10 provinces in 10 consecutive turns and found 4 sites.
Those 10 turns = 390 research which is the most basic (obvious you can get in to ritual casting and forging too) which seems far more valuable than a handful of sites that will generate a few gems a turn for you.
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December 11th, 2006, 04:53 PM
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Brigadier General
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Re: The value of site searching rainbow pretenders
Well using a 4 all round pretender for searching IS a bad idea imo, use him to research and forge/cast things. A 2 or 3 allround pretender on the otherhand makes a good site-searcher.
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December 11th, 2006, 04:55 PM
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National Security Advisor
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Re: The value of site searching rainbow pretenders
That depends on the site frequency used and the types of provinces you have. Searching farms with the pretender isn't too good, swamps, forests and mountains are a better idea. But I'd rather use him for research and lesser mages burning gems on radar spells like haruspex, augury etc to find sites. If you use a high site frequency, the pretender may be justified going out every now and then but generally that kind of magic stays home at work instead of spending half the time twiddling his thumbs (moving from place to place).
Edi
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December 11th, 2006, 04:59 PM
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Re: The value of site searching rainbow pretenders
ok, that makes much more sense to me. Thanks!.
So most sites are found at much lower levels of magic?
I have seen posts to that effect. I guess I should look in the manual to see if it has anything about the number of sites that can only be found at x level of magical ability.
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December 11th, 2006, 05:01 PM
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Brigadier General
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Re: The value of site searching rainbow pretenders
Almost all sites are lvl 2 or below.
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December 11th, 2006, 05:47 PM
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Corporal
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Re: The value of site searching rainbow pretenders
If you've got a 2 all-around pretender 1 turn moving and 1 turn searching will (ignoring blood) save you 7x2 = 14 gems, and, assuming you're getting five research from each search caster, 35 research. Said pretender only generates (7x2+3)x2 = 34 research in those two turns. So you're gaining 14 gems and 1 research point for the cost of missing level 3 and 4 sites. Generally speaking, that's a pretty good deal.
Of course you can't really use those gems until you have some research, and researchers are very limited at the start. So it generally makes sense for your rainbow pretender to research for a while - but after you've got good research going he's an efficient searcher.
In general manual searching is more efficient that spell searching. Manual searching spends gold (the cost of the searchers or their replacements in the case of a rainbow) but saves gems. Cost varies with your research cost, but it's usually a better deal than alchemizing. However, it's a LOT more work and not really worth it for most people -although out of habit I use search squads.
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December 11th, 2006, 05:59 PM
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Re: The value of site searching rainbow pretenders
Some great info, thanks!
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December 11th, 2006, 06:07 PM
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Major
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Re: The value of site searching rainbow pretenders
Not that I am expert, but your 2-3 leveled pretender who is searching in friendly dominion is also more protected, if he has a small army with him, as this will increase his HP which can be a bit dicey earlier in the game.
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December 11th, 2006, 06:24 PM
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Major General
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Re: The value of site searching rainbow pretenders
Hmmm. Perhaps I've missed something, but you CAN'T search ten provinces in ten consecutive turns with the same pretender.
It should be noted that Arcane Probing and Dark Knowledge only require a single point in the relevant magic paths, making them particularly good candidates for remote searches. Even a Lizard Shaman can find you all astral sites this way without items or empowerment, and a Revenant does the same for death.
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December 11th, 2006, 06:35 PM
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Re: The value of site searching rainbow pretenders
aht is far worse then you are right.. I forgot about the move in between searches... so that is a loss of 600+ research. Definitely a major waste especially since I was searching fields and farmlands...
Looking back It was 5 locations over 10 turns...
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