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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 20th, 2006, 09:20 AM

sube sube is offline
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Default Res cost for mounted units

The last modding manual suggests the use of #ressize for mounted units like knights, so that the resource cost is calculated correctly. However, in my mod, with this command I get for a mountd knight the same resource cost of a foot knight with the same armor - weapons. But if I look at Dom3 units, things are different, as mounted units cost more than foot, in resource.

So maybe i did not interpret it correctly. What is the right way to handle resource cost for mounted units?
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Old November 20th, 2006, 11:39 AM
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Amos Amos is offline
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Default Re: Res cost for mounted units

Here is the link Post#http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=466581&page=1&view=collap sed&sb=5&o=&fpart=1
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Old November 20th, 2006, 11:51 AM
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Default Re: Res cost for mounted units

Size affects resource costs. Also, units with armoured mounts are made more expensive in resources by giving them high base #rcost.
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Old November 20th, 2006, 01:08 PM

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Default Re: Res cost for mounted units

OK got it, thx Amos for the link
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