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October 31st, 2006, 07:43 PM
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Private
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Big Cheese Thread ~~~
WARNING: IF YOU FIND THIS GAME CHALLENGING READ NO FURTHER!!!!
And here we go
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October 31st, 2006, 07:48 PM
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Re: Big Cheese Thread ~~~
Missle armed frigates vs AI designed DUC Ships. Move towards the enemy until you are about a screen away, then turn to one side start moving away from them at an angle so that they are closing in on you. Once they get withing your weapons range change headign again so you are ehading away from them. You will be able to kill entire fleets with just one ship. Also if you disable allt heir weapons, they will try to flee. I suggest hitting them till some of their engines are damaged so you can catch up to them and kill them.
At the start of the game, make a freighter armed with 10-20 troops. I suggest your troops have atleast lvl 3 armor and one lvl 4+ small uranium cannon. Then take your ship directly for the first enemy homeworld you can find. Usually they will be totally unguarded at this stage of the game. Start combat and drop your troops on the planet. Or if you set your strategy to planet capture, just sit back and enjoy. The planet will be yours after all other players have finished moving (And ofcourse with some brief ground combat). Just dont neglact engines on your troops, this isn't SE IV!!!!
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October 31st, 2006, 07:51 PM
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Private
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Re: Big Cheese Thread ~~~
You can colonize planets without any population in your cargohold! Your ship's crew will be converted into 1M population. (To be changed in the patch a bit) And with migration your colony will grow no problem. You can use the cargo space on your colony ship for a weapon's platform or satelite instead.
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October 31st, 2006, 07:52 PM
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Private
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Re: Big Cheese Thread ~~~
You can pick both Natuarlly Depressed and Emotionless in the race setup. So your Emotionless pick will only cost you 500 points!
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October 31st, 2006, 08:01 PM
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Re: Big Cheese Thread ~~~
Fighters make better ground troops than ground troops! More weapons, can take more damage, move faster, and are not hindered in their movement by obsticles.
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October 31st, 2006, 08:41 PM
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Sergeant
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Re: Big Cheese Thread ~~~
Most of these exploits will likely be fixed in the next patch.
Also, it's far more challenging to depend on the AI during combat. Although it is somewhat weak, it mostly just needs to be patched and then there will be an entirely new dimension of gameplay in learning how to make the best use of the combat AI, like in SE4.
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November 1st, 2006, 04:18 AM
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Lieutenant Colonel
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Re: Big Cheese Thread ~~~
Just wanted to note that there was absolutely no need for 5 posts here. Not only could all of them have been put in one post with the appropriate padding (which was also unnecessary, I might add; they aren't any kind of spoilers), but the majority of the forum dwellers here follow the tradition of having their views set "backwards"... meaning your first post is at the bottom of the page for us.
As for the exploits themselves, most gamers would figure out that it is easy to out-think the combat AI and that the Naturally Depressed + Emotionless combo is the way to go if you actually want the Emotionless trait without much thought at all. Neither of them is likely to be "fixed" in a patch; the former because no matter how you slice it, attack ships will need to close into range, and the latter because Aaron has a history of leaving balance issues of that sort to modders. Fighters as troops, most gamers would figure that out as well once they find that they can be used that way. This is more likely to be "fixed", probably in the form of modifying actual ground troops to be able to more easily shoot down fighters.
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November 1st, 2006, 04:39 AM
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Second Lieutenant
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Re: Big Cheese Thread ~~~
Choose racial traits: Gas Giant, Oxygen. Most races are Rock/Oxygen, so you'll have a much better selection of planets, and migration will still go well for you.
BalanceMod: Put everything in outer slots.
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November 1st, 2006, 06:02 AM
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Re: Big Cheese Thread ~~~
Ok Will I was goign to get sucked into your flamebait, but I took a moment to clear my head.
For future reference everyone, if you do not have anythign to contribute do not post in this thread.
AngleWyrm thnx for the tip, I didn't even think to see what is the most common atmmosphere type among the other races. But I do believe None is the least common. I think only that robot race has it. Which makes those planets least useful, as the atmosphere converter takes 9.5 years now to convert. So basically migration from another species is the way to go.
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November 1st, 2006, 08:20 AM
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Shrapnel Fanatic
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Re: Big Cheese Thread ~~~
Astax, what are you going on about?
Everything Will said is true, and is clearly on topic.
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