.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2006, 12:29 AM

Cthuddha Cthuddha is offline
Private
 
Join Date: Jun 2006
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Cthuddha is on a distinguished road
Default R\'lyeh Dreamlands and Void Summoning

I've been itching to play as my favorite Lovecraftian race in this game, but I'm having some trouble with summoning monsters from the Void - my pretender, who is a Void Lurker, still manages to go insane after summoning something. I lost another pretender (also a Void Lurker) when he was "lost in time and space." What tips are there for summoning from the Void, and can I summon commanders via this method? My normal Illithids are going insane
Reply With Quote
  #2  
Old October 26th, 2006, 12:38 AM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: R\'lyeh Dreamlands and Void Summoning

LoL, summon with the starspawn priests ONLY.
Reply With Quote
  #3  
Old October 26th, 2006, 12:53 AM

Theonlystd Theonlystd is offline
Corporal
 
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
Theonlystd is on a distinguished road
Default Re: R\'lyeh Dreamlands and Void Summoning

Stick with the priests as kiss said


As for commanders. If you can get some nature magic going. Crank out whips of command.. And have Your starspawn mages lead troops around they seem to be be basicly immune to the insanity.. Or just have extra commanders in every army. So when one refuses to do something you can switch the army to a backup
Reply With Quote
  #4  
Old October 26th, 2006, 02:07 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: R\'lyeh Dreamlands and Void Summoning

Well... among the recruitable commanders, anyway.

Your national summons also has decent summoning skill, and there's a national hero who's also good at it.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old May 31st, 2007, 04:58 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default New Void Summoning Question

Is it worth putting bodyguards or items on my starspawn priests who are void summoning?

The bodyguards and items help me defeat the creatures who "suddenly attack" me, but I've always ended up "lost in time and space" even after defeating the attackers. Is there any chance not to end up lost if you are attacked?

Any surviving bodyguards return to the garrison, but items of course disappear.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #6  
Old May 31st, 2007, 06:06 AM

Humer Humer is offline
Corporal
 
Join Date: Sep 2003
Location: Finland
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Humer is on a distinguished road
Default Re: New Void Summoning Question

Bodyguards and items are not worth it IMO. Just script 'Returning' and give your summoner some pearls. You will need at least two, maybe three required - the gem usage mechanic escapes me for now. Only one if your priest got S as random magic. In the attack your summoner will be the defender, meaning that s/he/it will get the first turn casting Returning returning safely home.
Reply With Quote
  #7  
Old May 31st, 2007, 06:34 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: New Void Summoning Question

Heh. I thought of scripting returning, but the void gate is in my capital. The description of returning says it won't work if the caster is already in the home province.

I'll give it a try anyway, it's just a couple of pearls. Hope it works!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #8  
Old May 31st, 2007, 06:38 AM

Eressil3 Eressil3 is offline
Corporal
 
Join Date: Feb 2007
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
Eressil3 is on a distinguished road
Default Re: New Void Summoning Question

Quote:
vfb said:
Is it worth putting bodyguards or items on my starspawn priests who are void summoning?
My lesser summoned creatures and my best ones goes to fight. The average ones serves as bodyguards. The priest need them since he's not that powerfull and can end against some rather powerful monster.
I don't give him magical objects because, as you said, the gate is not a safe place...


Quote:
vfb said:
The bodyguards and items help me defeat the creatures who "suddenly attack" me, but I've always ended up "lost in time and space" even after defeating the attackers. Is there any chance not to end up lost if you are attacked?

No luck ! I got a different experience here. Most of the time, it cost me only two priests(= I lose only one priest in time and space) to reach the vastness(=one of the most powerfull creature you can summon).

I don't know if scales do help but I tend to play R'lyeh with turmoil 3/luck 3...
Reply With Quote
  #9  
Old May 31st, 2007, 07:23 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: New Void Summoning Question

Thanks for the tips.

I can't remember the last game I played that wasn't Turmoil 3 Luck 3 .

Ooh, I want a Vastness. It should be Gift-of-Reason-able, right? So far my best summon has been a Greater Otherness.

LA Rlyeh is fun! My Mad Cultist just found 2 temples of the deep, and I didn't even ask him to look for them.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #10  
Old May 31st, 2007, 06:40 PM
Hugh Manatee's Avatar

Hugh Manatee Hugh Manatee is offline
Second Lieutenant
 
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
Hugh Manatee is on a distinguished road
Default Re: New Void Summoning Question

Question, is there a way to make insane commanders less insane(or more manageable when they are bonkers?)? Like an item or spell or something?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.