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October 23rd, 2006, 04:01 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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SEV Sphereworld construction
Is it different than SE4 because I tried to do the same thing and it doesn't seem to work. Same except for the fact I couldn't stick all my stuff above the star in question. Is there something changed about making these things?
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October 23rd, 2006, 04:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV Sphereworld construction
I believe you may need to build the components on a baseship, in order to have 1mp available to activate the stellar manip process.
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Things you want:
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October 23rd, 2006, 05:13 PM
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Sergeant
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Re: SEV Sphereworld construction
I did stick the placement generator on a baseship with engines but not the other parts.
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October 23rd, 2006, 08:12 PM
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General
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Re: SEV Sphereworld construction
As far as I know you do NOT need any movement points to activate the construction component. What you do need is sufficient space for the new structure. It's quite fussy about any ships or bases that aren't being used in the construction. Make sure everything but the bases/ships with the components are well out of the way. Weirdly enough, planets or asteroids get moved out of the way...
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October 24th, 2006, 09:38 AM
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Private
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Re: SEV Sphereworld construction
The manual is very exacting on this matter:
You need the following:
Only 1 star
No other stellar constructions in the system
No colonies within 6 sectors of the star
No vehicles (other than those required for this process) within 6 sectors.
Everything within 6 sectors will be destroyed. Warp points will be moved.
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October 24th, 2006, 10:43 AM
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Sergeant
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Join Date: Feb 2001
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Re: SEV Sphereworld construction
Well, I did all the guidelines that Moriarty lists and I put movement points on all the ships and yet it will still not create.
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October 24th, 2006, 01:08 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SEV Sphereworld construction
Consider yourself lucky. I made a ringworld and it's all but un-usable. Shortly after I decided to not play another game until the real (non-beta) version is released.
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October 24th, 2006, 01:32 PM
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General
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Location: Indiana
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Re: SEV Sphereworld construction
Quote:
StarShadow said:
Consider yourself lucky. I made a ringworld and it's all but un-usable. Shortly after I decided to not play another game until the real (non-beta) version is released.
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"un-usable" in what sense?
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 24th, 2006, 04:33 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SEV Sphereworld construction
Well, I couldn't select it (the ringworld), so it was difficult to impossible to build anything on it, or do much of anything with it, really. I couldn't park any ships over it either.
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October 24th, 2006, 06:22 PM
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General
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Re: SEV Sphereworld construction
This is a weird side-effect of the multi-sector design. As I recall you click on the star sector and you'll find the ringworld is 'in' that sector as well.
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