.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 14th, 2006, 09:52 PM

shinigami shinigami is offline
Corporal
 
Join Date: Mar 2006
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
shinigami is on a distinguished road
Default Maxium ship slots for SEV mods

When I was playing the SEV demo and designing a ship I got to thinking that the new slot system could wind up being a real pain for mods that like to use tons of small components. So I decided to see just how many slots could be put on a ship and came up with 165 per deck.

Attatched is a small text file that a modder can use to paste into an empire's inventory layout file. The slots are done in rings, 48 armor, 96 outer, and 21 inner.

Hopefully this will help a modder to simulate SEIV's purely weight-based ship design system or at least save some time.

Back to lurking!
Attached Files
File Type: txt 457697-Full_Slots.txt (30.7 KB, 201 views)
Reply With Quote
  #2  
Old October 15th, 2006, 06:13 AM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: Maxium ship slots for SEV mods

This can be useful, thanks for your time.

Actually I decided to change the grid as well for the in-progress mod after understanding that Outer Hull was damage directional, as follow:

Armor : Only armor package that surround the whole ship, for example skin, solar wings, full armor.
Outer Hull : Every physical component, including some local armor (thank to the directional)
Inner Hull : Non physical component (like a new system of flags, programs, DNA manipulation, ...) which have no or very little structure.

In that case I wold prefer to have a full Outer Hull shape with on the extreme left side a column (outside the ship pic) or armor and on the extreme right (outside the ship pic also) a column for Inner Hull.

Would you be up to the challenge ? (the challenge being understand my fuzzy explanation)
Reply With Quote
  #3  
Old October 15th, 2006, 11:08 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Maxium ship slots for SEV mods

Ah, not much challenge with the right tools!

http://imagemodserver.mine.nu/other/...SlotModder.zip

Click and drag the slots wherever you want them.
Note: Copy/Paste applies to the slot information & location data, not the slots themselves. New slots are created with the latest copy data.
Reply With Quote
  #4  
Old October 15th, 2006, 03:14 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: Maxium ship slots for SEV mods

Quote:
Suicide Junkie said:
Ah, not much challenge with the right tools!

http://imagemodserver.mine.nu/other/...SlotModder.zip

Click and drag the slots wherever you want them.
Note: Copy/Paste applies to the slot information & location data, not the slots themselves. New slots are created with the latest copy data.
Thanks SJ ! This will be very useful !
Reply With Quote
  #5  
Old October 16th, 2006, 01:01 AM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Maxium ship slots for SEV mods

So is 165 the hardcoded limit on number of slots? Oh that is per deck, so 165*3=495 total available slots...probably on a Dreadnought, or a Starbase...
Reply With Quote
  #6  
Old October 16th, 2006, 01:41 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Maxium ship slots for SEV mods

Its not so much hardcode, as the most you can tile on the screen without overlapping any.

If you want to allow overlap while still retaining enough room to be able to use the slots, you can increase that by a factor of almost 4x.
Reply With Quote
  #7  
Old October 16th, 2006, 12:43 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Maxium ship slots for SEV mods

I'd think it would be a UI improvement in minimizing mouse clicks if this were used as a new agreed-upon standard so as to minimize the need to use middle and lower decks. Those that like to use middle and lower decks would not be inconvenienced any more than they are now. But for me personally, I like to see all the components on one screen.
__________________
Slick.
Reply With Quote
  #8  
Old October 16th, 2006, 02:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Maxium ship slots for SEV mods

According to the posted patch history, there will be a way to specify a slot layout override file to override the slot layouts in ship hulls. The default setup for this can be made a screen full of slots, so you can get that easily now (well, after the patch is out).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old October 19th, 2006, 10:05 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: Maxium ship slots for SEV mods

Does the slot name matter, or only the slot type? If I make a slot named "Engines" of type "Outer Hull", could I then restrict engine components to only be placeable in "Engine" slots?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.