Great! I hope this isn't just irony, right?
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You continue to ask for sources yet provide none of your own but I started to lose interest when you claimed...
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You are supposed to be -or represent- the person who created these OoBs so it seemed fair that I, as an humble user, should be the one to ask for info! Apparently you think it's normal that I provide my sources first... strange attitude but I'll comply anyway. I assume though that, as I am able to read yours (the only one you provided is an english web site), using your language, you'll be able to read mines, using my language. I assume you -or whoever created these OoBs- hasn't used only US sources as references? No, I'm sure they wouldn't have done so.
Regarding this sentence: "the values used in the game sould not be 23 (...) but 66", I thought you had understood why I mistakenly reported these numbers (I'm sure you did). I thought the game turn represented 150-180 seconds instead of 60. So, according to the enlightenment you brought to me previously, my corrected assertion is that the movement numbers used could be: 25/5 for a M1 Abrams (this represents 24x3= 75km/h on roads and 5x3=15km/h off roads (its real firing/reloading capabilities while moving, as far as I know, until you provide your sources saying it can do that at 36km/h). Note that I'm not only pointing at the M1 MBT but at most of the other nations MBTs using manual loaders (RED vehicles are a bit trickier to deal with... ). Accordingly, the corrected values for a Leclerc in 1994 could be: 24/16 (72km/h on roads and 50km/h off roads). These values could be -imho- what the game should represent IF it was possible to alter the hard coded variables. But I'm pretty sure that, as you've been able to provide a reverse gear for armored vehicles, this implementation isn't impossible for your team to code. I'm sure -as you proved to be a clever man- you'll see that there's nothing more in this suggestion than a claim for a better gameplay and not pure criticism... . I don't want to use the term "realism" as I don't see this games series as a simulation but as games, nothing more than that. I like it to be as close as reality though. Especially when this claim can enhance the gameplay (that's what you did for years when you decided to start the Camo project, right?).
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Maybe you could "give a small overview of the references and bibliography " you are working with to help us.
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Funny how you answer my questions with questions and my requests with the same from me...
/ Anyway, here are some of the documents you ask for (I'm sure you know most -if not all- of these already...
). Note that the links pointing to
http://minilien.com/ <=check here first if you please) are not a sneaky way to spread viruses or other malicious code! It's a fine french online utility to redirect and transform long web address, into a small and easily useable link.
About the AMX Leclerc:
Websites:
* The official port-folio from GIAT industries entitled "Leclerc Fiche technique" (technical specs.) in PDF format:
http://minilien.com/?z5ZNOGqQec
* Another issue from GIAT entitled "Syst�me Leclerc":
http://minilien.com/?cb5roQEyb3.
* Just for propaganda, a small video clip (420ko Real Media):
http://minilien.com/?ZvWF0GmAIE
* The pages from a commercial society (IXARM) working for the French department of defense at upgrading and refitting vehicles and weapon systems
http://minilien.com/?j8gS4ml74b
* The web site of the French ministry of defense presenting the Leclerc
http://minilien.com/?lCZ7fsV6Rt
* An excellent page at Freepedia:
http://fr.freepedia.org/Char_Leclerc.html
* Same find of stuff at Wikipedia:
http://fr.wikipedia.org/wiki/Char_Leclerc
And so on...
Books/Magazines:
* St�phane Ferrard: Engins blind�s fran�ais - Editions E.P.A..
* Tankograd: Sp�cial Leclerc - Editions Azimut.
* RAIDS hors-s�rie n�3 et 5: Les chars de combat en action - Editions Histoire & Collection.
* Steel masters n�: 4 - 48 - 57.
And so on...
Some english speaking pages:
* A fine page at Army guide which is one of the very rare english sites giving an overview of its capabilities of firing on the move (though, strangely, he doesn't give the numbers he obviously knows of):
http://minilien.com/?zmI1toVrYP
* A search result from Army technology:
http://minilien.com/?i10L6VJaJm (curiously, there's no info about the capacities of firing while moving cross country, except the fact is quoted. Maybe it's detailed on a further page but I haven't noticed it
/).
* A page of the free encyclopaedia AllExperts:
http://minilien.com/?kDdBoq0Ag1
* Some interesting details about auto-loaders:
http://minilien.com/?lnCXc9yimD
* For those avid of detailed photographs on almost every French military armored vehicles, here's the best worldwide source ever put online, Chars de France:
http://minilien.com/?O7eSbC2J1d
And so on...
On these documents you can see the specifications of the Leclerc are as follow: 70-75km/h on roads, 50-55km/h off roads, and the capacity of firing and reloading while moving at 40-50km/h cross country. I think there's a justification here at my claim to modify the way the game represents each MBT's abilities of firing while moving off roads. But I may be wrong?
About the M1 Abrams:
Websites:
* The Military Analysis Network provides a fine page about the M1 series but remains strangely vague about its real capabilities of firing in cross country ("It has day/night fire on the move capability" (sic) "...its ability to fire reliably when moving at speed over rough ground..." (which speed? "Rough ground", does that means battered and jerky or flat on sand, stony?)
http://www.fas.org/man/index.html
* The M1 Abrams page at Open encyclopedia:
http://open-encyclopedia.com/
* The well known Fabio Prado site:
http://www.fprado.com/armorsite/main.html
* The Wiki page about the Abrams series gives great infos about the M1 MBTs in operations and the effectiveness of its frontal armor:
http://en.wikipedia.org/wiki/Main_Page (interesting data during real operations casualties).
And so on...
Books/Magazines:
* Yves Debays: M1 Abrams -Editions Histoire & Collection (I think this one's also available in english).
* Steel masters n�: 45 - 54.
And so on...
All these references give roughly 30mph in cross country (48km/h) which turns in 16hexes/t in game terms. All of the english speaking sources are well documented but there's no mention of the real capabilities of the system when it comes to speak about fire on the move (max. speed while firing/reloading; against moving or static targets?)! I don't know and wonder why, as this vehicle has been issued more than 25 years from now.
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Or, rather than demanding we provide sources perhaps it would have been far more constructive to simply provide the information and what values YOU consider fair for this vehicle and we'll look into the issue. If the FC and RF ratings are too low I will be happy to adjust them.
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I really don't know what would be "fair", specially for others! I gave you what values I think should reflect a bit more of what's the reality "I know of" (25/5 for a M1 and 24/16 for a Leclerc) but I'm aware that these values are impossible to use with the game system features actually delivered. I don't know if you would even consider altering the way the game calculates the movements, on and off roads, but maybe there's something to do with any other algorithm internally used? Something simpler than introducing an all new algorithm? Regarding the FC and RF values, I'm not sure it would do any good here. Modifying these numbers also alter the way a unit behaves when firing from a full stop, or on roads, right? Lowering these for a M1 would be at its disadvantage in any situation else than moving off roads and that's not what's intended.
Cheers.