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  #1  
Old October 10th, 2006, 04:46 PM
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Alneyan Alneyan is offline
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Default Re: Is OpenGL required ?

It can work. Kind of. Battles aren't too bad, but the map is *slow*, in my experience. Of course, you'd want to turn off all details, play fullscreen, and so on.

I suspect you would need *some* sort of GLX libraries, so that would be the mesa ones in your case; you need to be able to *start* glxgears, though you won't see the wheels spinning, of course. I'm not sure if that part is really necessary, though...

Once it's done, fire up Dominions with the relevant switches; in my case, just using -xxx was enough, but you might have to turn off OpenGL extensions as well. In any case, I did manage to play the demo a couple days ago, just using the nv drivers and a thrall CPU.
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  #2  
Old October 10th, 2006, 08:10 PM
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Default Re: Is OpenGL required ?

I had to install Xwindows for some libraries even though I dont use xwindows and I run Dom3 in text mode only.
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  #3  
Old October 11th, 2006, 04:21 AM
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Default Re: Is OpenGL required ?

Hmm. But the problem is my video card might heat up. It doesn't seem to heat up with opengl disabled. I wonder if 'quasi-enabling' opengl is risky. I'm not so much afraid of crash (althrough it's fairly annoying if you use Linux), but that my video card may permanently break.
I guess there's only one way to check.

Where can I find the commandline switches ? Demo doesn't come with manual.
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Old October 11th, 2006, 04:32 AM
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Default Is OpenGL required ?

Hey.

It was possible to play Dominions2 without hardware acceleration. You just missed some animations and couldn't view battle replays.
Recently, my video card (Geforce2 MX 400) started suffering from old age afflictions. With OpenGL enabled, it occasionally freezes my linux box.Once that happens, it freezes over and over, until I turn my machine off for a couple of minutes and let it cool down.
So I switched the driver from 'nvidia' back to 'nv.

Can I still play Dom3demo without OpenGL ? I thought I could, but it segfaults with OpenGLish message.
I searched dominions folders for any kind of documentation, but there's no info about this kind of stuff.

I'm not going to buy a placeholder AGP video card just to play Dominions. I wait for Enemy Territory:Quake Wars, you see. And there are other heavy weight games coming to Linux, too, like Penumbra. So I really need the money for big hardware.

If there's no way to play Dom3 till ET:QW, I'll probably buy the 2 games at the same time. I'd be stuck with Linley's Dungeon Crawl for several months.
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Old October 11th, 2006, 05:32 AM
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Default Re: Is OpenGL required ?

I suspect "quasi-enabling" won't be any worse than using the card with OpenGL totally disabled. I of course can't make any promises, but using e.g. Mesa I think you should be doing all the OpenGL rendering stuff (which is what makes your card hot) in the CPU and then sending the finished product to the video card to put up on the screen. So, as far as the card is concerned, it should be no different than other non-3D-accelerated graphics.

Maybe someone with a stronger background in hardware can confirm? But if it were my card, I would feel comfortable using it with Mesa.
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Old October 11th, 2006, 06:54 AM

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Default Re: Is OpenGL required ?

Quote:
B0rsuk said:
Hmm. But the problem is my video card might heat up. It doesn't seem to heat up with opengl disabled.
wow this is pretty odd. I guess you have some old video card?
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  #7  
Old October 11th, 2006, 07:45 AM
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Default Re: Is OpenGL required ?

From one of the hints during turn hosting, there was mention (if i recall correctly) of a "-x" switch to use when playing dominions 3 with old graphic cards, it might be what you need.

Someone with the manual (i'm still playing only the demo while waiting the game to ship) might be more precise.
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  #8  
Old October 11th, 2006, 07:53 AM
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Default Re: Is OpenGL required ?

Code:

******* Video Options *******
-w --window Run Dominions 3 in a window
-u --fullscreen Use the entire screen
--bitplanes X Try to use a color depth of X bits per pixel
--zbuffer X Try to use a depth buffer of X bits per pixel (default=16)
-T --textonly Use this with --tcpserver to get graphicless server
--gamma X Set gamma function (brightness) 0.1 - 5.0 (default=1.0)
--opacity X Set gui opacity 0 - 100
-r --res X Y Set screen resolution / window size (default=800 600)
--animback Use animated backgrounds
-a --noanimback Don't use animated backgrounds
--fade Use fade effects
-f --nofade No fade effects
--nopopups No helpful popups
--fps X Aim for this nbr of frames per second (default=20)
--maxfps X Maximum nbr of frames per second (default=50)
--filtering X Quality of OpenGL filtering 0-3 (default=2)
--maxtexsize X Max texture size in pixels 32-4096 (default=unlimited)
--treequal X Tree quality 1-5 (default=3)
--texqual X Texture quality 1-5 (default=3)
--nolightfx No light effects in battles
--partamount X Max nbr of particles 0-8 (0=none, 4=default, 8=max)
--nograss Don't draw the grass
--noarcade Don't draw floating damage numbers
--noglext Don't use any OpenGL extensions
--vsync Enable vsync
-V --novsync Disable vsync
--renderpath X Use different optimizations 0-1 (0=good for low mem cards)
-x --fastgrx Faster graphics (use 3 times for best performance (-xxx))
-p --perftest Run a performance test and exit

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  #9  
Old October 11th, 2006, 03:34 PM
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Default Re: Is OpenGL required ?

Arrrgh, I can't get Mesa to work. How did you do it ? The trouble is I can't find any sensible documentation, not to mention an example.
It would appear that I already had several 'mesa' packages installed, but I can't figure out how to use it instead of nv or nvidia. You know, the Driver "nv" section in xorg.conf . What do I put into xorg.conf (if anything ?)
In any case, glxgears doesn't run because;
Code:

b0rsuk@dziupla:~$ glxgears
Xlib: extension "GLX" missing on display ":0.0".
Error: couldn't get an RGB, Double-buffered visual



I use (K)Ubuntu 6.06. I can't find anything except several dozen "ATI drivers suck and how to get rid of mesa" type of threads. Please help, I finally found a way to pay for Dominions3, and it would utterly suck to fail so close to my goal.
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  #10  
Old October 11th, 2006, 03:52 PM

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Default Re: Is OpenGL required ?

Quote:
B0rsuk said:
Arrrgh, I can't get Mesa to work. How did you do it ? The trouble is I can't find any sensible documentation, not to mention an example.
Basically, all calls to 3D graphics eventually end up in the glx library. Mesa's libglx will do the low-level calculations itself, while the libglx that comes with NVidia drivers or similar basically acts as a front end to your graphic card.

You need to replace the installed libglx files on your system with Mesa's variant, or set your loadpath (LD_LIBRARY_PATH, I think, but not sure) so that Mesa's libglx library is loaded instead of your video driver's libglx.
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