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September 24th, 2006, 10:50 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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SE5. How do alliances work?
Clearly an alliance, as in SE4, is the partnership of two empires, but how do they come up with the alliance flag. I find 5 alliance flags in the Demo. How do 2 or more empires that decide on an alliance agree to use an alliance flag, and how is it implemented. Once multiplayer starts I forsee alliance flags that could share the emblems of the members.
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September 24th, 2006, 01:37 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: SE5. How do alliances work?
i dont know, i cant get those pesky AI to agree to any treaties. Heck, i can barely get them to agree to regular treaties. i really wanted to experiment with alliances, too.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 24th, 2006, 03:30 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SE5. How do alliances work?
We could experiment with alliances by having two human-controlled empires. When starting a new game, just add two new empires to have a 2-player hotseat game.
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September 24th, 2006, 04:42 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SE5. How do alliances work?
There is probably a few problems in the demo with alliances... but you can try it and see how it works. I haven't had much experience with it myself.
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September 24th, 2006, 05:00 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SE5. How do alliances work?
I have tried that, Kamog. It generally locks up during the turn processing, when i have multiple human controlled empires. I've never actually gotten a game to run long enough to get an alliance.
I even tried your trick with turning a AI race into human controlled, and I proposed an alliance to it then. The game locked up during processing on the very turn the aliance was being accepted. I think theres something bugged about hotseat in the demo.
i'll keep trying various ways, though.
edit: confirmed. it locks up during turn processing, every time an alliance is accepted. its not just a random bug with hotseat play.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 24th, 2006, 05:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
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Re: SE5. How do alliances work?
Essentially an alliance is like a regular 2-empire treaty with all the various conditions but with multiple members. So in order to add/drop members or make rule changes, you need to get votes. When a proposal is made, each empire votes and if there is enough votes the proposal is enacted. And you get to pick your flag.
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September 24th, 2006, 05:42 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: SE5. How do alliances work?
can you have both a treaty and an aliance with the same empire?
if so, do the trade bonuses stack?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 24th, 2006, 10:31 PM
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Corporal
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Join Date: Sep 2006
Posts: 164
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Re: SE5. How do alliances work?
Just tried a hotseat game... and there were three amon'krie (deleted err'ed comment).
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September 24th, 2006, 10:41 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: SE5. How do alliances work?
aha, but do any of the Beta testers know how the alliance flag is implemented or is the NDA still active for some reason?.
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September 24th, 2006, 10:52 PM
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Corporal
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Join Date: Sep 2006
Posts: 164
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Re: SE5. How do alliances work?
uh, when you request an alliance in the demo you have to select a flag.
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