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  #1  
Old September 23rd, 2006, 11:38 PM
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Default SE:V satellite woes

This is probably covered elsewhere but I just need to vent a little. Someone please tell me that I'm wrong about these because it seems that these are some satellite features in SE:V:

- To launch satellites from planets, you need to give the planet the order to "launch satellites remotely". The game then inserts 2 orders into the planet's order queue: 1) move to the location it is already at (???) and 2) launch satellites. Then you need to go into the planet's order queue and manually delete the first line or else the planet won't be able to execute it and won't launch any satellites. Although it won't give you any error messages if this fails.

- Then, a turn later, the satellites get launched with zero supplies, even if it had some supply capacity, such as in its weapons.

- Then, a turn later, if you are lucky, and if you have your resupply priorities set and don't run out of supplies on ships, your satellites may get some supplies.

- I didn't check if the same thing happens to ordinance, but it might.


I sure hope this gets improved.
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Old September 24th, 2006, 02:24 AM
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Default Re: SE:V satellite woes

There is a direct order to launch units, which works as far as I have seen correctly, so why would you use the remote launch order for planets?
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Old September 24th, 2006, 06:06 AM
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Default Re: SE:V satellite woes

Presumably so that you do not have to click so many times to launch all the sats.
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Old September 24th, 2006, 06:43 AM
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Default Re: SE:V satellite woes

You can select 10 or 100 with the direct order and if there are less just all are launched.
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Old September 24th, 2006, 07:46 AM
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Default Re: SE:V satellite woes

The main problem with that right now is that it spills over to other designs and other unit types.
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Old September 24th, 2006, 10:59 AM

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Default Re: SE:V satellite woes

Excuse the ignorance, but where is the direct launch order. I am having the same issue with fighters. Don't know about the supply issues with fighters because I have not successfully launched any yet. I think this sorta highlights the lack of intuitiveness in the UI.
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Old September 24th, 2006, 01:22 PM
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Default Re: SE:V satellite woes

Hotkey "L" or in the middle row of the planet commands second button to the right (big red arrow).
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Old September 24th, 2006, 02:14 PM
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Default Re: SE:V satellite woes

Quote:
Q said:
There is a direct order to launch units, which works as far as I have seen correctly, so why would you use the remote launch order for planets?

Well cut my legs and call me shorty!

Thanks, Q! I completely missed that order.
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Old September 25th, 2006, 02:26 AM
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Default Re: SE:V satellite woes

Hopefully this is behavior is corrected in simultaneous mode or before release. :/
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