I am not an expert but am basing my hypothesis on what I would suspect would be possible.
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MasterChiToes said:
Sorry if some are noob questions, just wanted to get them all out.
1 Is it possible to make a mod that slowly moves planets, asteroids, ships and multiple stars (in orbits)?
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I highly doubt it. I think have such things moving would take a much different program. If it was possible I believe it would only be by having it as part of the game to start with.
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2 Is it possible to make a mod that moves systems in the galaxy?
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?. At first I thought you meant moving the system with planets etc to another area. Again probably not possible. Then I realised you probably meant the systems revolving around the galactic core. As with your first question I'd have to go on record as saying no.
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3 Is it possible to mod in systems (eg starless) that do not appear on the galaxy map?
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No system appears on the map until you find it, well unless you are ancient. You should be able to make systems without stars. At this stage I would expect a map editor to become available. SE5 follows the SE habit of allowing you to mod practically anything except game mechanics.
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4 Is it possible to mod in opening warp points to empty regions of the galaxy map? (unfortunately meaning creating new systems)
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Highly doubtful. You can't create systems in game and you need to have a target system to make wormholes. Let me just say I am basing my assumptions on my knowledge of the SE4 mechanics. As far as I know SE5 is an improved version, but still follows the basic rules.
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5 Is it possible to mod in unstable wormholes or tech that would allow crossed warp lines to be jumped? (hope that makes sense)
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It might be possible to have unstable wormholes. I've noted wormholes have different capacities. If Wormholes now have changeable statistics I'd be very interested to find they can collapse as with SE4 stars. You can make new wormholes. The lines showing wormhole passage don't stop another line crossing it if the new system is on the same level.
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6 Is it possible to mod a tech/device that increases/decreases the size of planets (using mass driver or gravitational technologies)?
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I highly doubt it. I suspect the closest is creating new larger planets. To increase the planet size would probably involve destroying it and then building a new planet and the rubble would be the same size as the planet destroyed.
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7 Is it possible to mod more planet types/states like water (hot ice), lava (hot terran), plasma (hot gas)?
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Edit: Yeah, what Suicide Junkie said.
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8 Is it possible to mod in organic value to be dependent on the occupying race's atmosphere type?
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No. Atmosphere type is merely to differentiate the possibility to colonise a certain percentage of planets.
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9 Is it possible to mod in stuff like subterranean races (and variants for each planet type) or even a tech? (remember moo2, or a toned down SE4 advanced storage techniques)
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Probable. If Se5 follows Se4 a mod should certainly be able to introduce new traits.
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10 Is it possible to mod warp points to require an additional special tech to use? or a warp sensor tech that allows scanning the destination sector?
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I am unwilling to hazard a guess. Doubt you can look in another system. You'd need to be able to see all of a new system to start with.