.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 14th, 2006, 01:22 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Population growth: How exactly does it work?

OK, so I'm trying to take all the scraps of information piled together on the 'population' wiki page ( http://wiki.spaceempires.net/index.p...ion_%28SEIV%29 ) and turn it into a nice, easy-to read, pretty-to-look-at, fully marked up wiki page. However I want to get the facts right, and something isn't clear:

There is a table on the wiki with happiness on one axis and plantary conditions on the other. It isn't clear, though, how the numbers in that table are applied to the "population growth" figue. For example, if the table yields 13 for my particular combination of happiness/ conditions, and I have a +2 racial population growth modifier, and then a further +1 from taking environmental resistance up to 105%, would my pop growth rate for that planet be

10% base rate +2% modifier + 1% modifier +13% happiness/condition modifier = 26%? Or would it be
something else entirely?

Anyone any wiser than me?
Reply With Quote
  #2  
Old August 14th, 2006, 03:16 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Population growth: How exactly does it work?

All of the factors combine linearly to get the final growth rate.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old August 15th, 2006, 05:48 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Population growth: How exactly does it work?

So what does that mean? That my example (26%) in the original post is correct?
Reply With Quote
  #4  
Old August 15th, 2006, 12:24 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Population growth: How exactly does it work?

They add together. Your example is correct.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old August 15th, 2006, 12:26 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Population growth: How exactly does it work?

Cool, thanks. I'll go wiki it.
Reply With Quote
  #6  
Old August 15th, 2006, 01:07 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Population growth: How exactly does it work?

Done it: http://wiki.spaceempires.net/index.p...ion_%28SEIV%29

It's a bit scrappy, but it's an improvement on what was there before. Feel free to tidy it up, people.
Reply With Quote
  #7  
Old August 15th, 2006, 01:37 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Population growth: How exactly does it work?

Has increased environmental resistance an effect if the planet condition is optimal?? If so that would be a little odd in my opinion.
And if the planet condition is deadly does increased environmental resistance rise the population growth over zero or has it no effect?
Reply With Quote
  #8  
Old August 15th, 2006, 02:28 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Population growth: How exactly does it work?

ER has no relation to planetary conditions; it is just a 1/5th reproduction and happiness effect.

Optimal planets get the same benefit/penalty from ER as any other.

Deadly planets can have positive growth rates either from high levels of ER or from high levels of reproduction (or a combination). In a quick test, 130% reproduction and 100% ER netted 22% growth rate on a deadly planet. Deadly just means the base rate is very low, some negative value.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old August 15th, 2006, 05:10 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Population growth: How exactly does it work?

How does that "Reproduction Check Frequency" factor in?
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #10  
Old August 15th, 2006, 05:18 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Population growth: How exactly does it work?

Population is increased by 1/10th of the reproduction rate every X turns, where X is that frequency. Thus, in stock, you sort of get the reproduction rate being growth in a year. It is yearly growth, compounded monthly.

If you set Repr. Freq. to 2, it means no pop will grow after one turn, and you will get 1/10th repro rate growth on the second turn. Set it to 3, you get the 1/10th growth every 3 turns, and so on.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.